Statistical profileOffline
DEV SERVER
78.46.93.232:29005 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 17
0% full
7-day average
0
peak –
Rank
#15,290
top 70%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 17 slots.
- It ranks #15,290 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on DEV SERVER
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:24 UTC15d ago | 1 | – | running | 0 |
| Sun 11 Oct, 17:32 UTC16d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 10:07 UTC29d ago | 1 | – | 13.3 days | 1 |
| Sun 27 Sep, 12:55 UTC30d ago | 1 | – | 0.9 days | 1 |
| Thu 24 Sep, 21:04 UTC33d ago | 1 | – | 2.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of DEV SERVER
What the server publishes and what was recorded
| Address | 78.46.93.232:29005 |
|---|---|
| Region | – |
| Max players | 17 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 18:24 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 35 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 36 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for DEV SERVER: what is it?
DEV SERVER wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 15 days 6 hours ago.
On DEV SERVER, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
About the server
How reliable is DEV SERVER, and is it online now?
DEV SERVER is offline at the time of this release; it was last seen 10 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 24 September 2026.
Which location does DEV SERVER run from?
A region is not published by DEV SERVER. Rust Census does not look up where the machine stands; it shows where a server says it is. At 78.46.93.232:29005 it is addressed.
What version of Rust has been recorded on DEV SERVER?
The version in use on DEV SERVER is Rust network protocol 2634 and build 167398 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on DEV SERVER?
The last count for DEV SERVER was 10 days 2 hours ago; it is offline at present.
What position does DEV SERVER hold in the server rankings?
For seven-day player hours, DEV SERVER is ranked #15,290, placing it in the top 70% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover DEV SERVER?
These Rust Census lists include DEV SERVER: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on DEV SERVER: what do they indicate?
These are the tags DEV SERVER publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp17 (Max players): 17 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for DEV SERVER?
DEV SERVER runs a procedural map of size 3,500 with seed 1256, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On DEV SERVER, what rules and settings are in force?
No gather rate is recorded for DEV SERVER in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join DEV SERVER?
Enter client.connect 78.46.93.232:29005 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp17 | Max players 17 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
