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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,661 players on 11,593 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Scrapling Local Test

78.190.254.120:28015 checked 17d ago

moddedoxide
Release date
Next release
In five minutes (19:35 UTC)
Source
Live server queries
Server address
78.190.254.120:28015
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,285

top 70%

Last wipe

17d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,285 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 17d ago.

2. Players

Figure 1: Players on Scrapling Local Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Scrapling Local Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Scrapling Local Test

What the server publishes and what was recorded

Address78.190.254.120:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 16:58 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average37 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average43 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average42 / 200

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Scrapling Local Test: what is it?

The rhythm of Scrapling Local Test's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 17 days 12 hours.

Server record

What does the record show for the uptime and current status of Scrapling Local Test?

Last seen 17 days 10 hours ago, Scrapling Local Test is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 12 October 2026.

What location has been recorded for Scrapling Local Test?

A region is not published by Scrapling Local Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 78.190.254.120:28015 it is addressed.

What version of Rust has been recorded on Scrapling Local Test?

Rust network protocol 2634 and build 167584 on Windows is the version Scrapling Local Test runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on Scrapling Local Test?

The last count for Scrapling Local Test was 17 days 10 hours ago; it is offline at present.

What position does Scrapling Local Test hold in the server rankings?

For seven-day player hours, Scrapling Local Test is ranked #15,285, placing it in the top 70% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Scrapling Local Test?

Included in these Rust Census lists is Scrapling Local Test: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Scrapling Local Test: what do they indicate?

Read by the game's server browser, Scrapling Local Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167584 (Build): Build 167584 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for Scrapling Local Test?

Scrapling Local Test runs a procedural map, which the game generates.

How is Scrapling Local Test configured, and what rules does it keep?

The name of Scrapling Local Test carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Scrapling Local Test?

Enter client.connect 78.190.254.120:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167584Build Build 167584 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.