Statistical profileOffline
Test Server
78.17.117.14:28015 checked 3d ago
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1. Main points
Players now
50/ 50
100% full
7-day average
50
peak 50
Rank
#2,125
top 10%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 50 players on it, 100% of its 50 slots.
- Over the last seven days it averaged 50 players, with a peak of 50.
- It ranks #2,125 of all ranked servers, the top 10%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5.7 days
between real wipes
On rhythm
67%
of its recent wipes
Wipe-day peak
50
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:43 UTC11d ago | 50 | – | running | 50 |
| Wed 7 Oct, 12:09 UTC22d ago | 50 | held half | 10.9 days | 50 |
| Thu 1 Oct, 19:17 UTC FW27d ago | – | – | 5.7 days | 50 |
| Sat 26 Sep, 09:22 UTC33d ago | – | – | 5.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Test Server
What the server publishes and what was recorded
| Address | 78.17.117.14:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 08:43 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 80 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 255 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 350 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Test Server: what is it?
Test Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 11 days 7 hours.
What should you expect on wipe day at Test Server?
An average of 50 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
Server details
What does the record show for the uptime and current status of Test Server?
Last seen 3 days 5 hours ago, Test Server is offline in this release. 7 of 168 hours on across the last 7 full days gives an uptime of 4%. First recorded by Rust Census on 15 September 2026.
What location has been recorded for Test Server?
No region is published by Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 78.17.117.14:28015 it is addressed.
Which Rust version is Test Server running?
This release lists Test Server on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Test Server carry?
At this release Test Server is offline, having last been seen 3 days 5 hours ago. This release records a seven-day average of 50 players and a peak of 50.
How does Test Server compare with other servers in the rankings?
The rank for Test Server is #2,125 on seven-day player hours, in the top 10% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Test Server?
These Rust Census lists include Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.
Which meanings do the tags on Test Server carry?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
How is Test Server configured, and what rules does it keep?
The name of Test Server carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is disabled.
Join details
How can you connect to Test Server?
You can open the console in Rust with F1 and enter client.connect 78.17.117.14:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.