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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,516 players on 11,644 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[LOCAL] GameTeam PvE - acceptance

77.48.176.80:28015 checked 7d ago

moddedcarbon
Release date
Next release
In five minutes (14:35 UTC)
Source
Live server queries
Server address
77.48.176.80:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 4

25% full

7-day average

0

peak –

Rank

#13,857

top 63%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
  • It ranks #13,857 of all ranked servers, the top 63%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on [LOCAL] GameTeam PvE - acceptance

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.7 days

between real wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [LOCAL] GameTeam PvE - acceptance

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of [LOCAL] GameTeam PvE - acceptance

What the server publishes and what was recorded

Address77.48.176.80:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 13:41 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 160 on average39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average17 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7 / 1000

10. Quick answers

From the figures on this page.

Wipe details

When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?

With too few wipes of [LOCAL] GameTeam PvE - acceptance on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 10 days 13 hours have passed since this world was made.

What should you expect on wipe day at [LOCAL] GameTeam PvE - acceptance?

The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began.

About the server

Is [LOCAL] GameTeam PvE - acceptance up, and how well has it held up?

The latest count records [LOCAL] GameTeam PvE - acceptance as offline, last seen 7 days 12 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 16 October 2026.

In which location is [LOCAL] GameTeam PvE - acceptance based?

A region is not published by [LOCAL] GameTeam PvE - acceptance. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 77.48.176.80:28015 is its address.

On which Rust version does [LOCAL] GameTeam PvE - acceptance operate?

Rust network protocol 2634 and build 167398 on Linux is the version [LOCAL] GameTeam PvE - acceptance runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for [LOCAL] GameTeam PvE - acceptance?

[LOCAL] GameTeam PvE - acceptance is offline at present; its last recording was 7 days 12 hours ago.

In the rankings of Rust servers, where is [LOCAL] GameTeam PvE - acceptance placed?

The rank for [LOCAL] GameTeam PvE - acceptance is #13,857 on seven-day player hours, in the top 63% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry [LOCAL] GameTeam PvE - acceptance?

These Rust Census lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on [LOCAL] GameTeam PvE - acceptance?

These are the tags [LOCAL] GameTeam PvE - acceptance publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for [LOCAL] GameTeam PvE - acceptance?

A procedural map runs on [LOCAL] GameTeam PvE - acceptance, generated by the game.

What settings and rules have been listed for [LOCAL] GameTeam PvE - acceptance?

No gather rate is recorded for [LOCAL] GameTeam PvE - acceptance in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

How can you connect to [LOCAL] GameTeam PvE - acceptance?

Enter client.connect 77.48.176.80:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players 4 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167398Build Build 167398 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.