Statistical profileOffline
[LOCAL] GameTeam PvE - acceptance
77.48.176.80:28015 checked 7d ago
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1. Main points
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#13,857
top 63%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- It ranks #13,857 of all ranked servers, the top 63%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on [LOCAL] GameTeam PvE - acceptance
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [LOCAL] GameTeam PvE - acceptance
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [LOCAL] GameTeam PvE - acceptance
What the server publishes and what was recorded
| Address | 77.48.176.80:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 13:41 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 160 on average | 39 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 17 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 7 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?
With too few wipes of [LOCAL] GameTeam PvE - acceptance on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 10 days 13 hours have passed since this world was made.
What should you expect on wipe day at [LOCAL] GameTeam PvE - acceptance?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 1 hours after it began.
About the server
Is [LOCAL] GameTeam PvE - acceptance up, and how well has it held up?
The latest count records [LOCAL] GameTeam PvE - acceptance as offline, last seen 7 days 12 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 16 October 2026.
In which location is [LOCAL] GameTeam PvE - acceptance based?
A region is not published by [LOCAL] GameTeam PvE - acceptance. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 77.48.176.80:28015 is its address.
On which Rust version does [LOCAL] GameTeam PvE - acceptance operate?
Rust network protocol 2634 and build 167398 on Linux is the version [LOCAL] GameTeam PvE - acceptance runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance is offline at present; its last recording was 7 days 12 hours ago.
In the rankings of Rust servers, where is [LOCAL] GameTeam PvE - acceptance placed?
The rank for [LOCAL] GameTeam PvE - acceptance is #13,857 on seven-day player hours, in the top 63% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry [LOCAL] GameTeam PvE - acceptance?
These Rust Census lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on [LOCAL] GameTeam PvE - acceptance?
These are the tags [LOCAL] GameTeam PvE - acceptance publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for [LOCAL] GameTeam PvE - acceptance?
A procedural map runs on [LOCAL] GameTeam PvE - acceptance, generated by the game.
What settings and rules have been listed for [LOCAL] GameTeam PvE - acceptance?
No gather rate is recorded for [LOCAL] GameTeam PvE - acceptance in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to [LOCAL] GameTeam PvE - acceptance?
Enter client.connect 77.48.176.80:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.