Statistical profileOffline
Vanilla Testing Lab
76.27.9.185:28015 checked 3d ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#11,348
top 51%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,348 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Vanilla Testing Lab
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:11 UTC3d ago | 1 | – | running | 1 |
| Sat 10 Oct, 11:01 UTC17d ago | 0 | – | 14 days | 0 |
| Sat 10 Oct, 02:12 UTC17d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 08:40 UTC18d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:21 UTC26d ago | 1 | halved by day 4 | 7.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Vanilla Testing Lab
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Vanilla Testing Lab
What the server publishes and what was recorded
| Address | 76.27.9.185:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 10:11 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 161 on average | 28 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 38 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 11 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Vanilla Testing Lab wipe, and how often?
Vanilla Testing Lab wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 15 hours have passed since this world was made.
What should you expect on wipe day at Vanilla Testing Lab?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half came by day 4 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of Vanilla Testing Lab?
Vanilla Testing Lab is offline at the time of this release; it was last seen 3 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up 7 of them, or 4%. It was first seen by Rust Census on 18 September 2026.
Which location does Vanilla Testing Lab run from?
No region is published by Vanilla Testing Lab. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 76.27.9.185:28015 is its address.
Which Rust version is Vanilla Testing Lab running?
This release lists Vanilla Testing Lab on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Vanilla Testing Lab carry?
Vanilla Testing Lab is offline at present; its last recording was 3 days 9 hours ago. Averaged over seven days: 0 players, with a peak of 1.
What position does Vanilla Testing Lab hold in the server rankings?
For seven-day player hours, Vanilla Testing Lab is ranked #11,348, placing it in the top 51% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Vanilla Testing Lab?
These Rust Census lists include Vanilla Testing Lab: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Vanilla Testing Lab carry?
Read by the game's server browser, Vanilla Testing Lab publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Vanilla Testing Lab?
A procedural map runs on Vanilla Testing Lab, generated by the game.
How is Vanilla Testing Lab configured, and what rules does it keep?
No gather rate is given in the name of Vanilla Testing Lab. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Vanilla Testing Lab?
Enter client.connect 76.27.9.185:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players The server holds 1 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.