Statistical profileOffline
a test server
76.151.115.232:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
1
peak 1
Rank
#7,325
top 33%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #7,325 of all ranked servers, the top 33%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on a test server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:32 UTC2d ago | 1 | – | running | 0 |
| Mon 5 Oct, 05:26 UTC22d ago | 0 | – | 20.2 days | 0 |
| Sun 4 Oct, 22:06 UTC22d ago | 2 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of a test server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of a test server
What the server publishes and what was recorded
| Address | 76.151.115.232:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 10:32 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 164 on average | 104 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 113 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 105 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 33 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on a test server?
Wipes on a test server fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 days 11 hours ago.
On a test server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
About the server
Is a test server up, and how well has it held up?
a test server is offline at the time of this release; it was last seen 44 hours ago. Of the 168 hours in the last 7 full days, it was up 16 of them, or 10%. First recorded by Rust Census on 4 October 2026.
In which location is a test server based?
No region is published by a test server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 76.151.115.232:28015 is its address.
On which Rust version does a test server operate?
The version in use on a test server is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for a test server?
a test server is offline at present; its last recording was 44 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 23:00 UTC, the busiest hour of the last 48.
How does a test server compare with other servers in the rankings?
The rank for a test server is #7,325 on seven-day player hours, in the top 33% of ranked servers.
Tags, lists
Where does a test server appear among the Rust Census lists and filters?
These Rust Census lists include a test server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on a test server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags a test server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for a test server?
a test server runs a procedural map, which the game generates.
How is a test server configured, and what rules does it keep?
No gather rate is given in the name of a test server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join a test server?
Enter client.connect 76.151.115.232:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.