Statistical profileOffline
Luke's PvE Rust
76.118.19.92:28015 checked 36d ago
Connect to this server
1. Main points
Players now
1/ 4
25% full
7-day average
0
peak –
Rank
#14,130
top 61%
Last wipe
42d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
- It ranks #14,130 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 42d ago.
2. Players
Figure 1: Players on Luke's PvE Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 00:13 UTC42d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Luke's PvE Rust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Luke's PvE Rust
What the server publishes and what was recorded
| Address | 76.118.19.92:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Sep 2026, 00:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 33 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 5 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 6 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 5 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Luke's PvE Rust?
With too few wipes of Luke's PvE Rust on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 42 days.
How is wipe day run on Luke's PvE Rust?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is Luke's PvE Rust, and is it online now?
The latest count records Luke's PvE Rust as offline, last seen 36 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 13 September 2026.
In which location is Luke's PvE Rust based?
A region is not published by Luke's PvE Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 76.118.19.92:28015 it is addressed.
Which Rust version is Luke's PvE Rust running?
Rust network protocol 2633 and build 163207 on Windows is the version Luke's PvE Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Luke's PvE Rust carry?
The last count for Luke's PvE Rust was 36 days 23 hours ago; it is offline at present.
In the rankings of Rust servers, where is Luke's PvE Rust placed?
For seven-day player hours, Luke's PvE Rust is ranked #14,130, placing it in the top 61% of all ranked servers.
Tags, lists
Where does Luke's PvE Rust appear among the Rust Census lists and filters?
These Rust Census lists include Luke's PvE Rust: Modded Rust servers, counted and Primitive Rust servers. Under these filters it comes up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Luke's PvE Rust?
Read by the game's server browser, Luke's PvE Rust publishes these tags: gmprimitive (Game mode): The primitive ruleset leaves out guns, permitting bows, spears and melee; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163207 (Build): Build 163207 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Luke's PvE Rust?
The game generates the procedural map on Luke's PvE Rust.
How is Luke's PvE Rust configured, and what rules does it keep?
No gather rate is recorded for Luke's PvE Rust in its name. 8 players is the group limit, the game's default. primitive is the game mode recorded, no guns: bows, spears and melee. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Luke's PvE Rust?
Enter client.connect 76.118.19.92:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2633,gmprimitive,cs163207,ts8,^o^z
Game
gmprimitive | Game mode The primitive ruleset leaves out guns, permitting bows, spears and melee. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163207 | Build Build 163207 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.