Statistical profileOffline
BZPVETEST
75.175.131.181:28015 checked 1d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,423 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on BZPVETEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
10.3 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 8
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW26d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC30d ago | 0 | – | 3.6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of BZPVETEST
What the server publishes and what was recorded
| Address | 75.175.131.181:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 18:41 UTC |
| Hostname | – |
| First seen | 20 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to BattleZone.gg challenging PvE experience!! -Features- ★ Monthly Map & BP Wipes on First Thursday. ★ Zombies & Bots across the entire map. ★ No Raiding, Killing or Stealing from other players. ★ Inactive players are removed after 10 days for supporters, 7 days for verified discord members, and 5 days for everyone else. ★ Two real currencies - scrap for everyday costs, Gold Coins looted from crates for premium events. ★ Train skills with scrap at the Skills Trainer in Bandit Camp. -Events- ★ Raidable NPC bases (/buyraid) - spend blueprint fragments, raid NPC bases for juicy loot. ★ Patrol Helicopter Signals - six tiers bought with Gold Coins at Bandit Camp. ★ Private Cargo Ship - charter one with Gold Coins from any Fishing Village. ★ Raiding Zombies - they will try to raid you if you don't kill them! ★ Bot Purge & Bounty Hunts - compete for Gold Coin rewards. ★ Parachuting NPCs protect Heli loot. ★ Tons of Custom NPC events and additional loot on the map. Visit us on discord @ discord.gg/battlezone or visit our website @ www.battlezone.gg
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 178 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 0 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 150 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 46 / 1000 |
11. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for BZPVETEST: what is it?
BZPVETEST wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 9 days 17 hours ago.
What should you expect on wipe day at BZPVETEST?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 8.
Server record
How reliable is BZPVETEST, and is it online now?
Last seen 34 hours ago, BZPVETEST is offline in this release. About 8 days 6 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 146 of them, or 87%. The first sighting of it by Rust Census was on 20 September 2026.
How well does BZPVETEST perform?
Over the last 48 hours, server fps averaged 40; the lowest reading was 40. The world carried up to 96,743 entities, including buildings, deployables and all else. Up to 5,085 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for BZPVETEST?
No region is published by BZPVETEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 75.175.131.181:28015 it is addressed.
Which Rust version is BZPVETEST running?
The version in use on BZPVETEST is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does BZPVETEST carry?
BZPVETEST is offline at present; its last recording was 34 hours ago. Averaged across seven days, the count is 0 players.
How does BZPVETEST compare with other servers in the rankings?
For seven-day player hours, BZPVETEST is ranked #15,423, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover BZPVETEST?
Included in these Rust Census lists is BZPVETEST: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on BZPVETEST: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags BZPVETEST publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on BZPVETEST?
The procedural map on BZPVETEST is generated by the game, measures 4,250 and carries seed 1413175854. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is BZPVETEST configured, and what rules does it keep?
No gather rate is recorded for BZPVETEST in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join BZPVETEST?
Enter client.connect 75.175.131.181:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://battlezone.gg/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.