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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,531 players on 11,695 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[QC] WILL 2026 PVE

75.154.161.94:28015 checked 7m ago

moddedoxidepve
Release date
Next release
In five minutes (10:55 UTC)
Source
Live server queries
Server address
75.154.161.94:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 2

Rank

#5,839

top 26%

Last wipe

14h ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #5,839 of all ranked servers, the top 26%, on player hours over the last seven days.
  • Its current map went up 14h ago.

2. Players

Figure 1: Players on [QC] WILL 2026 PVE

Players now and over time, UTC

AveragePeakWipe
00.511.5211:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020011:0020:0005:0015:0000:0009:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

13.9 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 11

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC15h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [QC] WILL 2026 PVE

5000 · seed 753808557

Map of [QC] WILL 2026 PVE

Table 2: The world

As the server publishes it

MapCustom Map
Size5000
Seed753808557

8. Server characteristics

Table 3: Characteristics of [QC] WILL 2026 PVE

What the server publishes and what was recorded

Address75.154.161.94:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 20:18 UTC
Hostname^
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average62 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average178 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average26 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average101 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average47 / 100
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average27 / 300

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on [QC] WILL 2026 PVE?

Wipes on [QC] WILL 2026 PVE fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 14 hours.

On [QC] WILL 2026 PVE, what happens on wipe day?

Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 4 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 11 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE is online at the time of this release. About 9 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.

What does the performance record of [QC] WILL 2026 PVE show?

Over the last 48 hours, server fps averaged 100; the lowest reading was 16. Buildings, deployables and everything else in the world took the entity count to 152,002. Up to 5,360 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is [QC] WILL 2026 PVE based?

No region is given by [QC] WILL 2026 PVE. Rust Census does not look up where the machine stands; it shows where a server says it is. At 75.154.161.94:28015 it is addressed.

Which Rust version is [QC] WILL 2026 PVE running?

This release lists [QC] WILL 2026 PVE on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for [QC] WILL 2026 PVE?

At counting time [QC] WILL 2026 PVE recorded 0 players across 50 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 23:00 UTC: 1 players.

What position does [QC] WILL 2026 PVE hold in the server rankings?

The rank for [QC] WILL 2026 PVE is #5,839 on seven-day player hours, in the top 26% of ranked servers.

Lists and tags

Where does [QC] WILL 2026 PVE appear among the Rust Census lists and filters?

The Rust Census lists that [QC] WILL 2026 PVE fits are: Modded Rust servers, counted and Rust PvE servers, listed. Under these filters it comes up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on [QC] WILL 2026 PVE carry?

Read by the game's server browser, [QC] WILL 2026 PVE publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for [QC] WILL 2026 PVE?

Size 5,000 and seed 753808557: that is the procedural map on [QC] WILL 2026 PVE, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.

What settings and rules have been listed for [QC] WILL 2026 PVE?

The name of [QC] WILL 2026 PVE carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join [QC] WILL 2026 PVE?

Enter client.connect 75.154.161.94:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.