Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 45,053 players on 11,631 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Dustsackies Test Server

75.133.62.211:28015 checked 9m ago

moddedcarbon
Release date
Next release
In five minutes (08:15 UTC)
Source
Live server queries
Server address
75.133.62.211:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#9,151

top 41%

Last wipe

4d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,151 of all ranked servers, the top 41%, on player hours over the last seven days.
  • Its current map went up 4d ago.

2. Players

Figure 1: Players on Dustsackies Test Server

Players now and over time, UTC

AveragePeak
00.250.50.75109:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020009:0018:0003:0012:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

3.8 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

25%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dustsackies Test Server

5800 · seed 1

Custom map, no picture published

Table 2: The world

As the server publishes it

MapCustom Map
Size5800
Seed1

8. Server characteristics

Table 3: Characteristics of Dustsackies Test Server

What the server publishes and what was recorded

Address75.133.62.211:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 21:33 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average164 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average75 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average36 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Dustsackies Test Server: what is it?

Dustsackies Test Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 4 days 10 hours ago.

What should you expect on wipe day at Dustsackies Test Server?

An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. If not, it dropped below half by day 1.

Server details

Is Dustsackies Test Server up, and how well has it held up?

This release records Dustsackies Test Server as online. About 20 hours ago is when it last restarted, according to the uptime it reports. A total of 99 of 168 hours were up over 7 full days, which is 59% of the time. First recorded by Rust Census on 13 September 2026.

How well does Dustsackies Test Server perform?

The figures for the last 48 hours give an average of 100 server fps and a minimum of 63. The world carried up to 79,535 entities, including buildings, deployables and all else. Memory use reached 3,955 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for Dustsackies Test Server?

No region is published by Dustsackies Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 75.133.62.211:28015 it is addressed.

What version of Rust has been recorded on Dustsackies Test Server?

The version in use on Dustsackies Test Server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Dustsackies Test Server?

At counting time Dustsackies Test Server recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Dustsackies Test Server placed?

For seven-day player hours, Dustsackies Test Server is ranked #9,151, placing it in the top 41% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Dustsackies Test Server?

The Rust Census lists that Dustsackies Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

The tags on Dustsackies Test Server: what do they indicate?

These are the tags Dustsackies Test Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on Dustsackies Test Server?

Dustsackies Test Server runs a procedural map of size 5,800 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

On Dustsackies Test Server, what rules and settings are in force?

No gather rate is given in the name of Dustsackies Test Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players The server holds 50 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.