Statistical profileOnline
Dustsackies Test Server
75.133.62.211:28015 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#9,151
top 41%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,151 of all ranked servers, the top 41%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Dustsackies Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.8 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
25%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 21:33 UTC4d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:18 UTC17d ago | 1 | halved by day 1 | 12.9 days | 0 |
| Sat 10 Oct, 16:37 UTC17d ago | 1 | – | 0.3 days | 0 |
| Sun 4 Oct, 13:14 UTC23d ago | 1 | halved by day 2 | 6.1 days | 0 |
| Fri 2 Oct, 09:10 UTC25d ago | 1 | held half | 2.2 days | 0 |
| Sat 26 Sep, 22:24 UTC31d ago | 1 | halved by day 1 | 5.4 days | 1 |
| Sun 20 Sep, 21:09 UTC37d ago | 1 | halved by day 1 | 6.1 days | 1 |
| Sat 19 Sep, 20:18 UTC38d ago | 1 | – | 1 days | 0 |
| Fri 18 Sep, 20:21 UTC39d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 20:56 UTC42d ago | 1 | held half | 3 days | 0 |
| Tue 15 Sep, 00:36 UTC43d ago | 1 | – | 0.8 days | 0 |
| Sun 13 Sep, 16:29 UTC44d ago | 1 | – | 1.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Dustsackies Test Server
5800 · seed 1
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 5800 |
| Seed | 1 |
8. Server characteristics
Table 3: Characteristics of Dustsackies Test Server
What the server publishes and what was recorded
| Address | 75.133.62.211:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 21:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 164 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 75 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 1 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 36 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Dustsackies Test Server: what is it?
Dustsackies Test Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 4 days 10 hours ago.
What should you expect on wipe day at Dustsackies Test Server?
An average of 1 players attended at peak across recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. If not, it dropped below half by day 1.
Server details
Is Dustsackies Test Server up, and how well has it held up?
This release records Dustsackies Test Server as online. About 20 hours ago is when it last restarted, according to the uptime it reports. A total of 99 of 168 hours were up over 7 full days, which is 59% of the time. First recorded by Rust Census on 13 September 2026.
How well does Dustsackies Test Server perform?
The figures for the last 48 hours give an average of 100 server fps and a minimum of 63. The world carried up to 79,535 entities, including buildings, deployables and all else. Memory use reached 3,955 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for Dustsackies Test Server?
No region is published by Dustsackies Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 75.133.62.211:28015 it is addressed.
What version of Rust has been recorded on Dustsackies Test Server?
The version in use on Dustsackies Test Server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Dustsackies Test Server?
At counting time Dustsackies Test Server recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 22:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Dustsackies Test Server placed?
For seven-day player hours, Dustsackies Test Server is ranked #9,151, placing it in the top 41% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Dustsackies Test Server?
The Rust Census lists that Dustsackies Test Server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
The tags on Dustsackies Test Server: what do they indicate?
These are the tags Dustsackies Test Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Dustsackies Test Server?
Dustsackies Test Server runs a procedural map of size 5,800 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.
On Dustsackies Test Server, what rules and settings are in force?
No gather rate is given in the name of Dustsackies Test Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to Dustsackies Test Server?
Enter client.connect 75.133.62.211:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.