Statistical profileOffline
KSK-Labs Testing
74.130.231.139:28025 checked 12h ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#10,190
top 46%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,190 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 5d ago.
2. Players
Figure 1: Players on KSK-Labs Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of KSK-Labs Testing
3500 · seed 10
8. Server characteristics
Table 3: Characteristics of KSK-Labs Testing
What the server publishes and what was recorded
| Address | 74.130.231.139:28025 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 00:36 UTC |
| Hostname | – |
| First seen | 9 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 107 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 60 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does KSK-Labs Testing wipe, and how often?
Wipes on KSK-Labs Testing fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 5 days 8 hours ago.
How is wipe day run on KSK-Labs Testing?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server record
How reliable is KSK-Labs Testing, and is it online now?
The latest count records KSK-Labs Testing as offline, last seen 12 hours ago. The uptime it reports puts the last restart at about 23 hours ago. A total of 57 of 168 hours were up over 7 full days, which is 34% of the time. The first sighting of it by Rust Census was on 9 October 2026.
What does the performance record of KSK-Labs Testing show?
Over the last 48 hours, server fps averaged 146; the lowest reading was 120. The world carried up to 71,215 entities, including buildings, deployables and all else. Up to 2,483 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does KSK-Labs Testing run from?
A region is not published by KSK-Labs Testing. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 74.130.231.139:28025 is its address.
Which Rust version is KSK-Labs Testing running?
Rust network protocol 2635 and build 168909 on Windows is the version KSK-Labs Testing runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on KSK-Labs Testing?
KSK-Labs Testing is offline at present; its last recording was 12 hours ago. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 1 players.
How does KSK-Labs Testing compare with other servers in the rankings?
For seven-day player hours, KSK-Labs Testing is ranked #10,190, placing it in the top 46% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover KSK-Labs Testing?
The Rust Census lists that KSK-Labs Testing fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on KSK-Labs Testing?
These are the tags KSK-Labs Testing publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for KSK-Labs Testing?
KSK-Labs Testing runs a procedural map of size 3,500 with seed 10, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for KSK-Labs Testing?
No gather rate is given in the name of KSK-Labs Testing. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Join details
How can you connect to KSK-Labs Testing?
Enter client.connect 74.130.231.139:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.