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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,199 players on 11,764 servers
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Statistical profileOffline

Chip's Test Server

73.82.177.252:28015 checked 17d ago

moddedoxide
Release date
Next release
In five minutes (23:40 UTC)
Source
Live server queries
Server address
73.82.177.252:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,307

top 70%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,307 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on Chip's Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC18d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Chip's Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Chip's Test Server

What the server publishes and what was recorded

Address73.82.177.252:28015
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 21:31 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN MeNA · groups of 16+ · biweekly · 1 on average0 / 50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average23 / 400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average6 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average5 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average7 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Chip's Test Server?

The rhythm of Chip's Test Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 18 days 1 hours ago.

What should you expect on wipe day at Chip's Test Server?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Server record

Is Chip's Test Server up, and how well has it held up?

Last seen 17 days 23 hours ago, Chip's Test Server is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 15 September 2026.

Which location does Chip's Test Server run from?

No region is given by Chip's Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 73.82.177.252:28015 is its address.

Which Rust version is Chip's Test Server running?

This release lists Chip's Test Server on Rust network protocol 2634 and build 167398, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Chip's Test Server carry?

The last count for Chip's Test Server was 17 days 23 hours ago; it is offline at present.

In the rankings of Rust servers, where is Chip's Test Server placed?

For seven-day player hours, Chip's Test Server is ranked #15,307, placing it in the top 70% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry Chip's Test Server?

These Rust Census lists include Chip's Test Server: Modded Rust servers, counted and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Chip's Test Server: what do they indicate?

Read by the game's server browser, Chip's Test Server publishes these tags: gmprimitive (Game mode): No guns: this primitive mode allows bows, spears and melee; mp5 (Max players): Slots: 5; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Chip's Test Server?

Chip's Test Server runs a procedural map, which the game generates.

How is Chip's Test Server configured, and what rules does it keep?

No gather rate is given in the name of Chip's Test Server. 8 players is the group limit, the game's default. It runs primitive, no guns: bows, spears and melee. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join Chip's Test Server?

Enter client.connect 73.82.177.252:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitiveGame mode No guns: this primitive mode allows bows, spears and melee.
mp5Max players Slots: 5.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build Build 167398 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.