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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,938 players on 11,645 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

MOD Test Server

73.46.68.165:28015 checked 15d ago

moddedoxide
Release date
Next release
In five minutes (15:20 UTC)
Source
Live server queries
Server address
73.46.68.165:28015
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak –

Rank

#15,346

top 71%

Last wipe

71d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • It ranks #15,346 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 71d ago.

2. Players

Figure 1: Players on MOD Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep4 Oct9 Oct15 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of MOD Test Server

3000 · seed 12345

Map of MOD Test Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed12345
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of MOD Test Server

What the server publishes and what was recorded

Address73.46.68.165:28015
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe19 Aug 2026, 03:03 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on MOD Test Server?

Too few wipes of MOD Test Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 71 days 5 hours ago.

Server details

What does the record show for the uptime and current status of MOD Test Server?

The latest count records MOD Test Server as offline, last seen 15 days 16 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 20 September 2026.

What location has been recorded for MOD Test Server?

A region is not published by MOD Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 73.46.68.165:28015 is its address.

Which Rust version is MOD Test Server running?

The version in use on MOD Test Server is Rust network protocol 2632 and build 161125 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for MOD Test Server?

The last count for MOD Test Server was 15 days 16 hours ago; it is offline at present.

How does MOD Test Server compare with other servers in the rankings?

For seven-day player hours, MOD Test Server is ranked #15,346, placing it in the top 71% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry MOD Test Server?

Included in these Rust Census lists is MOD Test Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on MOD Test Server: what do they indicate?

Read by the game's server browser, MOD Test Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp200 (Max players): 200 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): Build 161125 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for MOD Test Server?

MOD Test Server runs a procedural map of size 3,000 with seed 12345, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is MOD Test Server configured, and what rules does it keep?

No gather rate is given in the name of MOD Test Server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join MOD Test Server?

Enter client.connect 73.46.68.165:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp200Max players 200 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2632Protocol Your game must run protocol 2632 to join.
cs161125Build Build 161125 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.