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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,587 players on 11,740 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RCS measurement (local)

73.213.125.58:28015 checked 3d ago

moddedoxide
Release date
Next release
In five minutes (14:40 UTC)
Source
Live server queries
Server address
73.213.125.58:28015
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak 1

Rank

#8,637

top 39%

Last wipe

5d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #8,637 of all ranked servers, the top 39%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on RCS measurement (local)

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RCS measurement (local)

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RCS measurement (local)

What the server publishes and what was recorded

Address73.213.125.58:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 23:09 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average50 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average238 / 260

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on RCS measurement (local)?

Too few wipes of RCS measurement (local) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 5 days have passed since this world was made.

About the server

How reliable is RCS measurement (local), and is it online now?

The latest count records RCS measurement (local) as offline, last seen 3 days 9 hours ago. Of the 96 hours in the last 4 full days, it was up 37 of them, or 39%. It was first seen by Rust Census on 24 October 2026.

In which location is RCS measurement (local) based?

No region is given by RCS measurement (local). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 73.213.125.58:28015 is its address.

On which Rust version does RCS measurement (local) operate?

The version in use on RCS measurement (local) is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on RCS measurement (local)?

RCS measurement (local) is offline at present; its last recording was 3 days 9 hours ago. This release records a seven-day average of 0 players and a peak of 1.

What position does RCS measurement (local) hold in the server rankings?

For seven-day player hours, RCS measurement (local) is ranked #8,637, placing it in the top 39% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover RCS measurement (local)?

The Rust Census lists that RCS measurement (local) fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RCS measurement (local) carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags RCS measurement (local) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on RCS measurement (local)?

The game generates the procedural map on RCS measurement (local).

On RCS measurement (local), what rules and settings are in force?

The name of RCS measurement (local) carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.

Join details

What is the way to join RCS measurement (local)?

You can open the console in Rust with F1 and enter client.connect 73.213.125.58:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp4Max players Slots: 4.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.