Statistical profileOnline
PolarBearFightClub2.0
72.9.145.13:28015 checked 13m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
116d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,419 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 116d ago.
2. Players
Figure 1: Players on PolarBearFightClub2.0
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of PolarBearFightClub2.0
3500 · seed 518502043
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 518502043 |
8. Server characteristics
Table 3: Characteristics of PolarBearFightClub2.0
What the server publishes and what was recorded
| Address | 72.9.145.13:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Jul 2026, 03:36 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 78 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 79 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 13 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for PolarBearFightClub2.0: what is it?
With too few wipes of PolarBearFightClub2.0 on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 116 days 2 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of PolarBearFightClub2.0?
This release records PolarBearFightClub2.0 as online. By its own reported uptime, it restarted about 17 hours ago. Of the 168 hours in the last 7 full days, it was up 158 of them, or 94%. First recorded by Rust Census on 13 September 2026.
Does PolarBearFightClub2.0 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 120, with a low of 71. Buildings, deployables and everything else in the world took the entity count to 73,585. Memory use reached 2,183 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for PolarBearFightClub2.0?
No region is given by PolarBearFightClub2.0. Rust Census does not look up where the machine stands; it shows where a server says it is. At 72.9.145.13:28015 it is addressed.
On which Rust version does PolarBearFightClub2.0 operate?
Rust network protocol 2631 and build 156812 on Windows is the version PolarBearFightClub2.0 runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for PolarBearFightClub2.0?
PolarBearFightClub2.0 stands at 0 players from 50 slots in this release. This release gives a seven-day average of 0 players.
What position does PolarBearFightClub2.0 hold in the server rankings?
The rank for PolarBearFightClub2.0 is #15,419 on seven-day player hours, in the top 69% of ranked servers.
Tag details
Where does PolarBearFightClub2.0 appear among the Rust Census lists and filters?
Included in these Rust Census lists is PolarBearFightClub2.0: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on PolarBearFightClub2.0 carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs156812 (Build): The server runs game build 156812; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags PolarBearFightClub2.0 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for PolarBearFightClub2.0?
Size 3,500 and seed 518502043: that is the procedural map on PolarBearFightClub2.0, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On PolarBearFightClub2.0, what rules and settings are in force?
The name of PolarBearFightClub2.0 carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join PolarBearFightClub2.0?
Enter client.connect 72.9.145.13:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2631 | Protocol Protocol 2631 is required; a different version cannot join. |
cs156812 | Build The server runs game build 156812. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.