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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,286 players on 11,755 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Imperium Plugin Development

72.60.151.232:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (23:00 UTC)
Source
Live server queries
Server address
72.60.151.232:28015
First recorded
1 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak 1

Rank

#5,597

top 25%

Last wipe

3d ago

no schedule published

Next wipe

8d 19h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 1 players on it, 50% of its 2 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #5,597 of all ranked servers, the top 25%, on player hours over the last seven days.
  • Its current map went up 3d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Imperium Plugin Development

Players now and over time, UTC

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020000:0009:0018:0003:0012:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

Usual gap

21 days

between real wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 8

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
8d 19hThu 5 Nov, 19:00 UTCForce wipe FW
17d 18hSat 14 Nov, 18:03 UTCOwn schedule
36d 19hThu 3 Dec, 19:00 UTCForce wipe FW
38d 18hSat 5 Dec, 18:03 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC3d ago 1 – running 0
Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Imperium Plugin Development

3000 · seed 543543

Map of Imperium Plugin Development

Table 3: The world

As the server publishes it

MapProcedural Map
Size3000
Seed543543
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Imperium Plugin Development

What the server publishes and what was recorded

Address72.60.151.232:28015
Region–
Max players2
Group limit128 max
Wipe schedule–
Last wipe24 Oct 2026, 18:03 UTC
Hostname–
First seen1 Oct 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average76 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average81 / 225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average81 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Imperium Plugin Development: what is it?

Wipes on Imperium Plugin Development follow a rhythm of every 3 weeks on Saturday at 18:03 UTC. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 3 days 5 hours.

On Imperium Plugin Development, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 8 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of Imperium Plugin Development?

This release records Imperium Plugin Development as online. About 2 days 20 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 1 October 2026.

How well does Imperium Plugin Development perform?

Over the last 48 hours, server fps averaged 79; the lowest reading was 14. The world carried up to 46,709 entities, including buildings, deployables and all else. Up to 2,745 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Imperium Plugin Development run from?

A region is not published by Imperium Plugin Development. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 72.60.151.232:28015 is its address.

Which Rust version is Imperium Plugin Development running?

Rust network protocol 2635 and build 168909 on Linux is the version Imperium Plugin Development runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Imperium Plugin Development?

Imperium Plugin Development stands at 1 players from 2 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.

What position does Imperium Plugin Development hold in the server rankings?

The rank for Imperium Plugin Development is #5,597 on seven-day player hours, in the top 25% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Imperium Plugin Development?

Included in these Rust Census lists is Imperium Plugin Development: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

The tags on Imperium Plugin Development: what do they indicate?

These are the tags Imperium Plugin Development publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts128 (Group limit): The limit is 128 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Imperium Plugin Development?

The procedural map on Imperium Plugin Development is generated by the game, measures 3,000 and carries seed 543543. Size and seed together fix the map, so you can view it on RustMaps from this page.

On Imperium Plugin Development, what rules and settings are in force?

No gather rate is recorded for Imperium Plugin Development in its name. 128 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Imperium Plugin Development?

Enter client.connect 72.60.151.232:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts128Group limit The limit is 128 players per team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.