Statistical profileOnline
Imperium Plugin Development
72.60.151.232:28015 checked 9m ago
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1. Main points
Players now
1/ 2
50% full
7-day average
0
peak 1
Rank
#5,597
top 25%
Last wipe
3d ago
no schedule published
Next wipe
8d 19h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #5,597 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 3d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Imperium Plugin Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Usual gap
21 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 8
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 17d 18h | Sat 14 Nov, 18:03 UTC | Own schedule |
| 36d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 38d 18h | Sat 5 Dec, 18:03 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Imperium Plugin Development
What the server publishes and what was recorded
| Address | 72.60.151.232:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 128 max |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 18:03 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 76 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 81 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 81 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Imperium Plugin Development: what is it?
Wipes on Imperium Plugin Development follow a rhythm of every 3 weeks on Saturday at 18:03 UTC. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 3 days 5 hours.
On Imperium Plugin Development, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 8 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of Imperium Plugin Development?
This release records Imperium Plugin Development as online. About 2 days 20 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 1 October 2026.
How well does Imperium Plugin Development perform?
Over the last 48 hours, server fps averaged 79; the lowest reading was 14. The world carried up to 46,709 entities, including buildings, deployables and all else. Up to 2,745 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Imperium Plugin Development run from?
A region is not published by Imperium Plugin Development. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 72.60.151.232:28015 is its address.
Which Rust version is Imperium Plugin Development running?
Rust network protocol 2635 and build 168909 on Linux is the version Imperium Plugin Development runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Imperium Plugin Development?
Imperium Plugin Development stands at 1 players from 2 slots in this release. Averaged over seven days: 0 players, with a peak of 1. Over the past 48 hours the highest average fell at 00:00 UTC: 1 players.
What position does Imperium Plugin Development hold in the server rankings?
The rank for Imperium Plugin Development is #5,597 on seven-day player hours, in the top 25% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Imperium Plugin Development?
Included in these Rust Census lists is Imperium Plugin Development: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on Imperium Plugin Development: what do they indicate?
These are the tags Imperium Plugin Development publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts128 (Group limit): The limit is 128 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Imperium Plugin Development?
The procedural map on Imperium Plugin Development is generated by the game, measures 3,000 and carries seed 543543. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Imperium Plugin Development, what rules and settings are in force?
No gather rate is recorded for Imperium Plugin Development in its name. 128 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players 2 slots are available. |
ts128 | Group limit The limit is 128 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.