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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,725 players on 11,646 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RustSkinLab Content Studio

72.251.221.49:28025 checked 24d ago

moddedoxide
Release date
Next release
In five minutes (13:11 UTC)
Source
Live server queries
Server address
72.251.221.49:28025
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#13,849

top 61%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #13,849 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on RustSkinLab Content Studio

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RustSkinLab Content Studio

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RustSkinLab Content Studio

What the server publishes and what was recorded

Address72.251.221.49:28025
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 23:16 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average100 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average125 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does RustSkinLab Content Studio wipe, and how often?

The rhythm of RustSkinLab Content Studio's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 8 hours have passed since this world was made.

About the server

Is RustSkinLab Content Studio up, and how well has it held up?

Last seen 24 days 19 hours ago, RustSkinLab Content Studio is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 4 October 2026.

In which location is RustSkinLab Content Studio based?

No region is given by RustSkinLab Content Studio. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 72.251.221.49:28025 it is addressed.

What version of Rust has been recorded on RustSkinLab Content Studio?

This release lists RustSkinLab Content Studio on Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does RustSkinLab Content Studio carry?

The last count for RustSkinLab Content Studio was 24 days 19 hours ago; it is offline at present.

In the rankings of Rust servers, where is RustSkinLab Content Studio placed?

The rank for RustSkinLab Content Studio is #13,849 on seven-day player hours, in the top 61% of ranked servers.

Tag details

Where does RustSkinLab Content Studio appear among the Rust Census lists and filters?

The Rust Census lists that RustSkinLab Content Studio fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on RustSkinLab Content Studio?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags RustSkinLab Content Studio publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

What map is listed for RustSkinLab Content Studio?

The game generates the procedural map on RustSkinLab Content Studio.

What settings and rules have been listed for RustSkinLab Content Studio?

No gather rate is given in the name of RustSkinLab Content Studio. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to RustSkinLab Content Studio?

You can open the console in Rust with F1 and enter client.connect 72.251.221.49:28025; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Game build: 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.