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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 66,602 players on 11,784 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

FunPvE Test

72.231.198.107:28015 checked 22d ago

moddedoxide
Release date
Next release
In five minutes (07:35 UTC)
Source
Live server queries
Server address
72.231.198.107:28015
First recorded
24 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,960

top 71%

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,960 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on FunPvE Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.3 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:04 UTC25d ago 1 – running 0
Sat 3 Oct, 04:20 UTC26d ago 1 – 1.1 days 1
Fri 2 Oct, 17:48 UTC26d ago 1 – 0.4 days 1
Wed 30 Sep, 19:08 UTC28d ago 1 – 1.9 days 1
Tue 29 Sep, 06:14 UTC30d ago 1 – 1.5 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of FunPvE Test

4500 · seed 1586544950

Map of FunPvE Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1586544950
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of FunPvE Test

What the server publishes and what was recorded

Address72.231.198.107:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 07:04 UTC
Hostname–
First seen24 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average168 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for FunPvE Test: what is it?

Wipes on FunPvE Test fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 5 hours ago.

What should you expect on wipe day at FunPvE Test?

Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

How reliable is FunPvE Test, and is it online now?

The latest count records FunPvE Test as offline, last seen 22 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 24 September 2026.

Which location does FunPvE Test run from?

No region is given by FunPvE Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 72.231.198.107:28015 it is addressed.

What version of Rust has been recorded on FunPvE Test?

Rust network protocol 2634 and build 166652 on Windows is the version FunPvE Test runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does FunPvE Test carry?

FunPvE Test is offline at present; its last recording was 22 days 4 hours ago.

What position does FunPvE Test hold in the server rankings?

For seven-day player hours, FunPvE Test is ranked #15,960, placing it in the top 71% of all ranked servers.

Lists and tags

Where does FunPvE Test appear among the Rust Census lists and filters?

Included in these Rust Census lists is FunPvE Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on FunPvE Test?

Read by the game's server browser, FunPvE Test publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on FunPvE Test?

Size 4,500 and seed 1586544950: that is the procedural map on FunPvE Test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On FunPvE Test, what rules and settings are in force?

No gather rate is given in the name of FunPvE Test. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join FunPvE Test?

Enter client.connect 72.231.198.107:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build The server runs game build 166652.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.