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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,903 players on 11,682 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Codezalot Rust

72.218.192.227:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (01:25 UTC)
Source
Live server queries
Server address
72.218.192.227:28015
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,284

top 69%

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on Codezalot Rust

Players now and over time, UTC

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020002:0011:0021:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct23 Oct25 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Codezalot Rust

3500 · seed 1887230747

Map of Codezalot Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1887230747
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Codezalot Rust

What the server publishes and what was recorded

Address72.218.192.227:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 03:21 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average16 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average37 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average158 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Codezalot Rust?

Too few wipes of Codezalot Rust are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 11 days 22 hours ago.

Server details

What does the record show for the uptime and current status of Codezalot Rust?

Codezalot Rust is online at the time of this release. The uptime it reports puts the last restart at about 11 days 20 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 18 October 2026.

How well does Codezalot Rust perform?

Over the last 48 hours, server fps averaged 124; the lowest reading was 106. The world carried up to 69,099 entities, including buildings, deployables and all else. Memory use reached 3,612 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does Codezalot Rust run from?

No region is given by Codezalot Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 72.218.192.227:28015 it is addressed.

On which Rust version does Codezalot Rust operate?

Rust network protocol 2634 and build 167781 on Linux is the version Codezalot Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Codezalot Rust?

At counting time Codezalot Rust recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is Codezalot Rust placed?

For seven-day player hours, Codezalot Rust is ranked #15,284, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover Codezalot Rust?

These Rust Census lists include Codezalot Rust: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Codezalot Rust?

Read by the game's server browser, Codezalot Rust publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on Codezalot Rust?

Codezalot Rust runs a procedural map of size 3,500 with seed 1887230747, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Codezalot Rust configured, and what rules does it keep?

No gather rate is recorded for Codezalot Rust in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Codezalot Rust?

Enter client.connect 72.218.192.227:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.