Statistical profileOnline
Codezalot Rust
72.218.192.227:28015 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,284 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Codezalot Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Codezalot Rust
3500 · seed 1887230747
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1887230747 |
8. Server characteristics
Table 3: Characteristics of Codezalot Rust
What the server publishes and what was recorded
| Address | 72.218.192.227:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 03:21 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 16 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 30 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 8 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 37 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 158 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Codezalot Rust?
Too few wipes of Codezalot Rust are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 11 days 22 hours ago.
Server details
What does the record show for the uptime and current status of Codezalot Rust?
Codezalot Rust is online at the time of this release. The uptime it reports puts the last restart at about 11 days 20 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 18 October 2026.
How well does Codezalot Rust perform?
Over the last 48 hours, server fps averaged 124; the lowest reading was 106. The world carried up to 69,099 entities, including buildings, deployables and all else. Memory use reached 3,612 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Codezalot Rust run from?
No region is given by Codezalot Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 72.218.192.227:28015 it is addressed.
On which Rust version does Codezalot Rust operate?
Rust network protocol 2634 and build 167781 on Linux is the version Codezalot Rust runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Codezalot Rust?
At counting time Codezalot Rust recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Codezalot Rust placed?
For seven-day player hours, Codezalot Rust is ranked #15,284, placing it in the top 69% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Codezalot Rust?
These Rust Census lists include Codezalot Rust: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Codezalot Rust?
Read by the game's server browser, Codezalot Rust publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Codezalot Rust?
Codezalot Rust runs a procedural map of size 3,500 with seed 1887230747, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Codezalot Rust configured, and what rules does it keep?
No gather rate is recorded for Codezalot Rust in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Codezalot Rust?
Enter client.connect 72.218.192.227:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.