Statistical profileOffline
Medieval Total Conversion - Test
72.136.104.132:28015 checked 7d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#13,092
top 59%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #13,092 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Medieval Total Conversion - Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Medieval Total Conversion - Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Medieval Total Conversion - Test
What the server publishes and what was recorded
| Address | 72.136.104.132:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 21:22 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 24 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 11 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 6 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 6 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 3 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Medieval Total Conversion - Test?
Too few wipes of Medieval Total Conversion - Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days ago.
Server record
Is Medieval Total Conversion - Test up, and how well has it held up?
Medieval Total Conversion - Test is offline at the time of this release; it was last seen 7 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. The first sighting of it by Rust Census was on 21 October 2026.
What location has been recorded for Medieval Total Conversion - Test?
No region is published by Medieval Total Conversion - Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 72.136.104.132:28015 it is addressed.
Which Rust version is Medieval Total Conversion - Test running?
The version in use on Medieval Total Conversion - Test is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Medieval Total Conversion - Test?
The last count for Medieval Total Conversion - Test was 7 days 14 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.
In the rankings of Rust servers, where is Medieval Total Conversion - Test placed?
For seven-day player hours, Medieval Total Conversion - Test is ranked #13,092, placing it in the top 59% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Medieval Total Conversion - Test?
Included in these Rust Census lists is Medieval Total Conversion - Test: Modded Rust servers, counted and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Medieval Total Conversion - Test: what do they indicate?
Read by the game's server browser, Medieval Total Conversion - Test publishes these tags: gmprimitive (Game mode): Guns are excluded here; the mode is primitive, with bows, spears and melee only; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Medieval Total Conversion - Test?
The game generates the procedural map on Medieval Total Conversion - Test.
How is Medieval Total Conversion - Test configured, and what rules does it keep?
The name of Medieval Total Conversion - Test carries no gather rate. 8 players is the group limit, the game's default. It runs primitive, no guns: bows, spears and melee. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Medieval Total Conversion - Test?
You can open the console in Rust with F1 and enter client.connect 72.136.104.132:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive | Game mode Guns are excluded here; the mode is primitive, with bows, spears and melee only. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.