Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 82,963 players on 11,808 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Medieval Total Conversion - Test

72.136.104.132:28015 checked 7d ago

moddedcarbon
Release date
Next release
In five minutes (07:55 UTC)
Source
Live server queries
Server address
72.136.104.132:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

1

peak 1

Rank

#13,092

top 59%

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #13,092 of all ranked servers, the top 59%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Medieval Total Conversion - Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Medieval Total Conversion - Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Medieval Total Conversion - Test

What the server publishes and what was recorded

Address72.136.104.132:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 21:22 UTC
Hostname–
First seen21 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average0 / 50
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average24 / 400
[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average11 / 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average6 / 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average6 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average3 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Medieval Total Conversion - Test?

Too few wipes of Medieval Total Conversion - Test are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days ago.

Server record

Is Medieval Total Conversion - Test up, and how well has it held up?

Medieval Total Conversion - Test is offline at the time of this release; it was last seen 7 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. The first sighting of it by Rust Census was on 21 October 2026.

What location has been recorded for Medieval Total Conversion - Test?

No region is published by Medieval Total Conversion - Test. Rust Census does not look up where the machine stands; it shows where a server says it is. At 72.136.104.132:28015 it is addressed.

Which Rust version is Medieval Total Conversion - Test running?

The version in use on Medieval Total Conversion - Test is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Medieval Total Conversion - Test?

The last count for Medieval Total Conversion - Test was 7 days 14 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.

In the rankings of Rust servers, where is Medieval Total Conversion - Test placed?

For seven-day player hours, Medieval Total Conversion - Test is ranked #13,092, placing it in the top 59% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Medieval Total Conversion - Test?

Included in these Rust Census lists is Medieval Total Conversion - Test: Modded Rust servers, counted and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Medieval Total Conversion - Test: what do they indicate?

Read by the game's server browser, Medieval Total Conversion - Test publishes these tags: gmprimitive (Game mode): Guns are excluded here; the mode is primitive, with bows, spears and melee only; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for Medieval Total Conversion - Test?

The game generates the procedural map on Medieval Total Conversion - Test.

How is Medieval Total Conversion - Test configured, and what rules does it keep?

The name of Medieval Total Conversion - Test carries no gather rate. 8 players is the group limit, the game's default. It runs primitive, no guns: bows, spears and melee. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to Medieval Total Conversion - Test?

You can open the console in Rust with F1 and enter client.connect 72.136.104.132:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitiveGame mode Guns are excluded here; the mode is primitive, with bows, spears and melee only.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.