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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,046 players on 11,640 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Vanilla System Rust

71.178.172.23:28015 checked 7m ago

moddedoxide
Release date
Next release
In five minutes (03:00 UTC)
Source
Live server queries
Server address
71.178.172.23:28015
First recorded
26 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,420

top 69%

Last wipe

5d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • It ranks #15,420 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 5d ago.

2. Players

Figure 1: Players on Vanilla System Rust

Players now and over time, UTC

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020004:0013:0022:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:02 UTC5d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Vanilla System Rust

4500 · seed 665943472

Map of Vanilla System Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed665943472
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Vanilla System Rust

What the server publishes and what was recorded

Address71.178.172.23:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 07:02 UTC
Hostname–
First seen26 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 160 on average40 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average20 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average5 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Vanilla System Rust: what is it?

With too few wipes of Vanilla System Rust on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 5 days 19 hours ago.

On Vanilla System Rust, what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of Vanilla System Rust?

This release records Vanilla System Rust as online. The uptime it reports puts the last restart at about 3 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up 137 of them, or 82%. The first sighting of it by Rust Census was on 26 September 2026.

What does the performance record of Vanilla System Rust show?

The figures for the last 48 hours give an average of 91 server fps and a minimum of 40. The world carried up to 115,618 entities, including buildings, deployables and all else. The peak memory use recorded was 4,561 MB. Players feel low fps and a rising entity count as lag.

In which location is Vanilla System Rust based?

No region is given by Vanilla System Rust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 71.178.172.23:28015 is its address.

On which Rust version does Vanilla System Rust operate?

This release lists Vanilla System Rust on Rust network protocol 2635 and build 167781, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Vanilla System Rust?

The present count is 0 players on Vanilla System Rust, out of 100 slots. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is Vanilla System Rust placed?

For seven-day player hours, Vanilla System Rust is ranked #15,420, placing it in the top 69% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Vanilla System Rust?

Included in these Rust Census lists is Vanilla System Rust: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on Vanilla System Rust?

Read by the game's server browser, Vanilla System Rust publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on Vanilla System Rust?

The procedural map on Vanilla System Rust is generated by the game, measures 4,500 and carries seed 665943472. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Vanilla System Rust configured, and what rules does it keep?

No gather rate is given in the name of Vanilla System Rust. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Vanilla System Rust?

Enter client.connect 71.178.172.23:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.