Statistical profileOnline
AfterShock Staging Server
69.30.244.181:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,318 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 33d ago.
2. Players
Figure 1: Players on AfterShock Staging Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 20:33 UTC33d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of AfterShock Staging Server
6000 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 6000 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of AfterShock Staging Server
What the server publishes and what was recorded
| Address | 69.30.244.181:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Sep 2026, 20:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 162 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 74 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 14 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does AfterShock Staging Server wipe, and how often?
With too few wipes of AfterShock Staging Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 33 days 15 hours have passed since this world was made.
What should you expect on wipe day at AfterShock Staging Server?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 31 hours after it began.
Server record
What does the record show for the uptime and current status of AfterShock Staging Server?
AfterShock Staging Server is online at the time of this release. By its own reported uptime, it restarted about 15 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.
How well does AfterShock Staging Server perform?
Over the last 48 hours, server fps averaged 51; the lowest reading was 29. The world carried up to 202,000 entities, including buildings, deployables and all else. Up to 8,695 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is AfterShock Staging Server based?
No region is given by AfterShock Staging Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 69.30.244.181:28015 it is addressed.
Which Rust version is AfterShock Staging Server running?
This release lists AfterShock Staging Server on Rust network protocol 2635 and build 167904, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on AfterShock Staging Server?
The present count is 0 players on AfterShock Staging Server, out of 40 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is AfterShock Staging Server placed?
For seven-day player hours, AfterShock Staging Server is ranked #15,318, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover AfterShock Staging Server?
These Rust Census lists include AfterShock Staging Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on AfterShock Staging Server carry?
gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs167904 (Build): Build 167904 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed are the tags AfterShock Staging Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for AfterShock Staging Server?
The procedural map on AfterShock Staging Server is generated by the game, measures 6,000 and carries seed 2147483647. Because one size and seed give one map, RustMaps can display it from this page.
How is AfterShock Staging Server configured, and what rules does it keep?
No gather rate is recorded for AfterShock Staging Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Carbon. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join AfterShock Staging Server?
Enter client.connect 69.30.244.181:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://aftershockrust.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs167904 | Build Build 167904 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
