Statistical profileOffline
TurtleTown
68.102.214.53:28015 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on TurtleTown
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of TurtleTown
4500 · seed 263788365
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 263788365 |
8. Server characteristics
Table 3: Characteristics of TurtleTown
What the server publishes and what was recorded
| Address | 68.102.214.53:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 07:32 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 61 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 61 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on TurtleTown?
Too few wipes of TurtleTown are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 22 days 15 hours ago.
About the server
What does the record show for the uptime and current status of TurtleTown?
The latest count records TurtleTown as offline, last seen 3 days 15 hours ago. A total of 104 of 168 hours were up over 7 full days, which is 62% of the time. It was first seen by Rust Census on 6 October 2026.
Which location does TurtleTown run from?
A region is not published by TurtleTown. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 68.102.214.53:28015 it is addressed.
What version of Rust has been recorded on TurtleTown?
This release lists TurtleTown on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for TurtleTown?
TurtleTown is offline at present; its last recording was 3 days 15 hours ago. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is TurtleTown placed?
For seven-day player hours, TurtleTown is ranked #15,344, placing it in the top 69% of all ranked servers.
Lists and tags
Where does TurtleTown appear among the Rust Census lists and filters?
Included in these Rust Census lists is TurtleTown: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on TurtleTown carry?
These are the tags TurtleTown publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on TurtleTown?
The procedural map on TurtleTown is generated by the game, measures 4,500 and carries seed 263788365. The same size and seed produce the same map; RustMaps shows it from this page.
How is TurtleTown configured, and what rules does it keep?
No gather rate is given in the name of TurtleTown. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join TurtleTown?
Enter client.connect 68.102.214.53:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.