Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 72,000 players on 11,814 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Rust Development Server

66.97.100.191:28015 checked 12d ago

moddedoxide
Release date
Next release
In five minutes (17:15 UTC)
Source
Live server queries
Server address
66.97.100.191:28015
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,090

top 70%

Last wipe

13d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,090 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Local Rust Development Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 05:06 UTC13d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local Rust Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Rust Development Server

What the server publishes and what was recorded

Address66.97.100.191:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 05:06 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average169 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265 / 700

10. Quick answers

From the figures on this page.

Wipe records

When does Local Rust Development Server wipe, and how often?

Too few wipes of Local Rust Development Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 13 days 8 hours have passed since this world was made.

How is wipe day run on Local Rust Development Server?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server record

Is Local Rust Development Server up, and how well has it held up?

Local Rust Development Server is offline at the time of this release; it was last seen 12 days 20 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 16 October 2026.

In which location is Local Rust Development Server based?

No region is given by Local Rust Development Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.97.100.191:28015 is its address.

On which Rust version does Local Rust Development Server operate?

Rust network protocol 2634 and build 167781 on Windows is the version Local Rust Development Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does Local Rust Development Server carry?

Local Rust Development Server is offline at present; its last recording was 12 days 20 hours ago.

How does Local Rust Development Server compare with other servers in the rankings?

For seven-day player hours, Local Rust Development Server is ranked #15,090, placing it in the top 70% of all ranked servers.

Tags, lists

Where does Local Rust Development Server appear among the Rust Census lists and filters?

The Rust Census lists that Local Rust Development Server fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on Local Rust Development Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server are the tags Local Rust Development Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Local Rust Development Server?

Local Rust Development Server runs a procedural map, which the game generates.

On Local Rust Development Server, what rules and settings are in force?

The name of Local Rust Development Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join Local Rust Development Server?

You can open the console in Rust with F1 and enter client.connect 66.97.100.191:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Build 167781 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.