Statistical profileOffline
PlotWorld Dev | Persistent Bases
66.70.181.82:28015 checked 44d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,150
no region published
Last wipe
65d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- It ranks #15,150 of all ranked servers, on player hours over the last seven days.
- Its current map went up 65d ago.
2. Players
Figure 1: Players on PlotWorld Dev | Persistent Bases
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of PlotWorld Dev | Persistent Bases
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of PlotWorld Dev | Persistent Bases
What the server publishes and what was recorded
| Address | 66.70.181.82:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Aug 2026, 02:10 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 701 on average | 470 / 550 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 212 on average | 46 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 80 on average | 39 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 58 on average | 25 / 200 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 13 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 17 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on PlotWorld Dev | Persistent Bases?
With too few wipes of PlotWorld Dev | Persistent Bases on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 65 days 23 hours ago.
Server record
Is PlotWorld Dev | Persistent Bases up, and how well has it held up?
Last seen 44 days 2 hours ago, PlotWorld Dev | Persistent Bases is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is PlotWorld Dev | Persistent Bases based?
A region is not published by PlotWorld Dev | Persistent Bases. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 66.70.181.82:28015 it is addressed.
What version of Rust has been recorded on PlotWorld Dev | Persistent Bases?
Rust network protocol 2632 and build 161125 on Linux is the version PlotWorld Dev | Persistent Bases runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for PlotWorld Dev | Persistent Bases?
At this release PlotWorld Dev | Persistent Bases is offline, having last been seen 44 days 2 hours ago.
What position does PlotWorld Dev | Persistent Bases hold in the server rankings?
The rank for PlotWorld Dev | Persistent Bases is #15,150 on seven-day player hours, in the top – of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry PlotWorld Dev | Persistent Bases?
The Rust Census lists that PlotWorld Dev | Persistent Bases fits are: Modded Rust servers, counted and Rust build servers: listed. Under these filters it comes up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on PlotWorld Dev | Persistent Bases carry?
Read by the game's server browser, PlotWorld Dev | Persistent Bases publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2632 (Protocol): To connect, your game version must match protocol 2632; cs161125 (Build): Build 161125 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames, including arenas, Bedwars and parkour; ^k (Build server): Practise building and design your bases here; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What settings and rules have been listed for PlotWorld Dev | Persistent Bases?
No gather rate is recorded for PlotWorld Dev | Persistent Bases in its name. 8 players is the group limit, the game's default. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join PlotWorld Dev | Persistent Bases?
Enter client.connect 66.70.181.82:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players Slots: 20. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2632 | Protocol To connect, your game version must match protocol 2632. |
cs161125 | Build Build 161125 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Gameplay
^e | Minigames The format is minigames, including arenas, Bedwars and parkour. |
|---|---|
^k | Build server Practise building and design your bases here. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.