Statistical profileOnline
[US] Chronic Condition
NA 66.51.99.69:28065 checked 15m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,349
top 69% · #1521 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,349 of all ranked servers, the top 69%, and #1521 in NA, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [US] Chronic Condition
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 18h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 18h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [US] Chronic Condition
4250 · seed 1564901445
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1564901445 |
8. Server characteristics
Table 4: Characteristics of [US] Chronic Condition
What the server publishes and what was recorded
| Address | 66.51.99.69:28065 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 16 max |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 09:40 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 21 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 7 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 3 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 0 / 50 |
| Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
When does [US] Chronic Condition wipe, and how often?
A monthly force wipe is the sole occasion on which [US] Chronic Condition wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 26 days 14 hours have passed since this world was made. The tags list a wipe schedule of one month.
What should you expect on wipe day at [US] Chronic Condition?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is [US] Chronic Condition, and is it online now?
[US] Chronic Condition is online at the time of this release. By its own reported uptime, it restarted about 12 hours ago. 144 of 168 hours on across the last 7 full days gives an uptime of 86%. The first sighting of it by Rust Census was on 1 October 2026.
How well does [US] Chronic Condition perform?
Average server fps over the last 48 hours was 5, with a low of 5. The world carried up to 111,203 entities, including buildings, deployables and all else. Memory use reached 3,426 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for [US] Chronic Condition?
With its NA tag, [US] Chronic Condition lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 66.51.99.69:28065 is its address.
Which Rust version is [US] Chronic Condition running?
Rust network protocol 2635 and build 168909 on Linux is the version [US] Chronic Condition runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does [US] Chronic Condition carry?
[US] Chronic Condition stands at 0 players from 50 slots in this release. Averaged across seven days, the count is 0 players.
How does [US] Chronic Condition compare with other servers in the rankings?
This release ranks [US] Chronic Condition at #15,349 for seven-day player hours, #1,521 in North America, inside the top 69% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover [US] Chronic Condition?
Included in these Rust Census lists is [US] Chronic Condition: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on [US] Chronic Condition carry?
Read by the game's server browser, [US] Chronic Condition publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts16 (Group limit): No team may hold more than 16; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for [US] Chronic Condition?
The procedural map on [US] Chronic Condition is generated by the game, measures 4,250 and carries seed 1564901445. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for [US] Chronic Condition?
No gather rate is recorded for [US] Chronic Condition in its name. 16 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join [US] Chronic Condition?
You can open the console in Rust with F1 and enter client.connect 66.51.99.69:28065; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp50 | Max players Slots: 50. |
ts16 | Group limit No team may hold more than 16. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.