Statistical profileOnline
Testing Grounds
NA 45.45.239.176:28015 checked 2h ago
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1. Main points
Players now
5/ 15
33% full
7-day average
2
peak 8
Rank
#2,246
top 10% · #355 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 5 players on it, 33% of its 15 slots.
- Over the last seven days it averaged 2 players, with a peak of 8.
- It ranks #2,246 of all ranked servers, the top 10%, and #355 in NA, on player hours over the last seven days.
- Its current map went up 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Testing Grounds
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Wipe-day peak
5
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 23h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 23h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC26d ago | 5 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Testing Grounds
1200 · seed 2147483647
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 1200 |
| Seed | 2147483647 |
8. Server characteristics
Table 4: Characteristics of Testing Grounds
What the server publishes and what was recorded
| Address | 45.45.239.176:28015 |
|---|---|
| Region | NA |
| Max players | 15 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 2 Oct 2026, 01:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 8 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3 / 1000 |
| Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 1 on average | 0 / 50 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
| [US] Busy Adults PVP BY Chill-AXX | NA · groups of 8+ · monthly · 1 on average | 4 / 50 |
10. Quick answers
From the figures on this page.
Wipe details
When does Testing Grounds wipe, and how often?
The force wipe is the only wipe Testing Grounds takes, once a month. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. This world was generated 26 days 18 hours ago. Its tags carry a monthly wipe schedule.
How is wipe day run on Testing Grounds?
Recent wipes drew an average peak of 5 players. The peak of the latest wipe's crowd came 13 hours after it began.
About the server
Is Testing Grounds up, and how well has it held up?
Testing Grounds is online at the time of this release. The uptime it reports puts the last restart at about 6 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of Testing Grounds show?
Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 7,075 entities, including buildings, deployables and all else. Memory use reached 1,218 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Testing Grounds run from?
With its NA tag, Testing Grounds lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 45.45.239.176:28015 it is addressed.
Which Rust version is Testing Grounds running?
The version in use on Testing Grounds is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Testing Grounds?
The present count is 5 players on Testing Grounds, out of 15 slots. This release records a seven-day average of 2 players and a peak of 8. Over the past 48 hours the highest average fell at 17:00 UTC: 5 players.
What position does Testing Grounds hold in the server rankings?
This release ranks Testing Grounds at #2,246 for seven-day player hours, #355 in North America, inside the top 10% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Testing Grounds?
Included in these Rust Census lists is Testing Grounds: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Testing Grounds carry?
These are the tags Testing Grounds publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on Testing Grounds?
The procedural map on Testing Grounds is generated by the game, measures 1,200 and carries seed 2147483647. Because one size and seed give one map, RustMaps can display it from this page.
How is Testing Grounds configured, and what rules does it keep?
No gather rate is recorded for Testing Grounds in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. Anti-cheat is inactive: VAC, Valve's system, is off.
How to join
What steps are needed to join Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp15 | Max players 15 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.