Statistical profileOnline
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
NA 66.51.99.62:28040 checked 10m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#5,896
top 26% · #964 in NA
Last wipe
22d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,896 of all ranked servers, the top 26%, and #964 in NA, on player hours over the last seven days.
- Its current map went up 22d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Usual gap
5.1 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 11h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 11h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:07 UTC22d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 2 | held half | 5.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
What the server publishes and what was recorded
| Address | 66.51.99.62:28040 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 20 max |
| Wipe schedule | monthly |
| Last wipe | 6 Oct 2026, 20:07 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to Chillzone - PVE a fun, chill and family friendly PVE server for Chill People that just want to have fun and play. Come for the loot stay for the vibes! Features: • PvE Raidable Bases • Arenas: Paintball, Survival, Zombies • GTA-Style Player Businesses • MMO Quests • Escape Rooms • 2x Gather • 2x Stacks • Player Base Basements • Custom Monuments Wipe Schedule: • Map: Monthly @ Force • Blueprints: Wipe Every 4 Months, Next Wipe @ Oct 1st Rules: • Active & friendly community • Fast Growing Player Base • Active Admins • Zero Tolerance for Toxicity rsme-105
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 28 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 23 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 20 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 33 on average | 60 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 13 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 3 / 200 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
A monthly force wipe is the sole occasion on which CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. 22 days 11 hours have passed since this world was made. A monthly wipe schedule is published in its tags.
How is wipe day run on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
An average of 2 players attended at peak across recent wipes. On the latest wipe, 6 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
How reliable is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING, and is it online now?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is online at the time of this release. By its own reported uptime, it restarted about 11 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 1 October 2026.
What does the performance record of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING show?
The figures for the last 48 hours give an average of 8 server fps and a minimum of 5. The world carried up to 82,215 entities, including buildings, deployables and all else. Up to 2,857 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING based?
Its NA tag is how CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 66.51.99.62:28040 is its address.
On which Rust version does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING operate?
The version in use on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
At counting time CHILLZONE - PVE | NO KILLING/STEALING/RAIDING recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 3. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING placed?
This release ranks CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at #5,896 for seven-day player hours, #964 in North America, inside the top 26% of ranked servers.
Lists and tags
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear among the Rust Census lists and filters?
The Rust Census lists that CHILLZONE - PVE | NO KILLING/STEALING/RAIDING fits are: Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts20 (Group limit): The limit is 20 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^r (Roleplay): The server is run for roleplay; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America are the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
How is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING configured, and what rules does it keep?
The name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING carries no gather rate. 20 players is the recorded group limit. roleplay is the game mode recorded, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Enter client.connect 66.51.99.62:28040 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://discord.com/invite/esCaNaG6kf.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts20,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts20 | Group limit The limit is 20 players per team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly Wipes follow Facepunch's force wipe, once a month. |
|---|
Gameplay
^r | Roleplay The server is run for roleplay. |
|---|---|
^p | PvE PvE: players do not fight each other, and the world is the danger. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.