Statistical profileOnline
Revenge
NA 66.51.99.61:28050 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
15d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,344 of all ranked servers, the top 69%, and #1503 in NA, on player hours over the last seven days.
- Its current map went up 15d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Revenge
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Revenge
What the server publishes and what was recorded
| Address | 66.51.99.61:28050 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 14 Oct 2026, 07:45 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 5 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 5 / 1000 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 4 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1 / 50 |
| [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe records
When does Revenge wipe, and how often?
An estimate from the force wipe gives the next wipe of Revenge. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 15 days 7 hours ago. A monthly wipe schedule is published in its tags.
About the server
What does the record show for the uptime and current status of Revenge?
This release records Revenge as online. By its own reported uptime, it restarted about 7 days 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 14 October 2026.
What does the performance record of Revenge show?
The figures for the last 48 hours give an average of 5 server fps and a minimum of 5. The world carried up to 75,168 entities, including buildings, deployables and all else. Memory use reached 3,092 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does Revenge run from?
In North America Revenge lists itself, with its NA tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 66.51.99.61:28050 it is addressed.
Which Rust version is Revenge running?
The version in use on Revenge is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Revenge carry?
Revenge stands at 0 players from 50 slots in this release. This release gives a seven-day average of 0 players.
How does Revenge compare with other servers in the rankings?
On player hours over the last seven days Revenge stands at #15,344, #1,503 in North America, in the top 69% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Revenge?
These Rust Census lists include Revenge: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on Revenge?
Read by the game's server browser, Revenge publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on Revenge?
Revenge runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Revenge?
No gather rate is recorded for Revenge in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Revenge?
Enter client.connect 66.51.99.61:28050 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
