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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 43,286 players on 11,649 servers
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Statistical profileOffline

HighMiles Test server

66.51.99.4:40123 checked 6h ago

moddedoxide
Release date
Next release
In five minutes (01:35 UTC)
Source
Live server queries
Server address
66.51.99.4:40123
First recorded
3 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#9,953

top 45%

Last wipe

12h ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,953 of all ranked servers, the top 45%, on player hours over the last seven days.
  • Its current map went up 12h ago.

2. Players

Figure 1: Players on HighMiles Test server

Players now and over time, UTC

AveragePeakWipe
00.511.5209:0017:0001:0008:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
0510152009:0017:0001:0008:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC12h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC12d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC14d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of HighMiles Test server

3500 · seed 1337

Map of HighMiles Test server

Table 2: The world

As the server publishes it

MapCustom Map
Size3500
Seed1337

8. Server characteristics

Table 3: Characteristics of HighMiles Test server

What the server publishes and what was recorded

Address66.51.99.4:40123
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 19:49 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average136 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on HighMiles Test server?

HighMiles Test server wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 12 hours.

What should you expect on wipe day at HighMiles Test server?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

Server record

Is HighMiles Test server up, and how well has it held up?

Last seen 6 hours ago, HighMiles Test server is offline in this release. About 5 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 3 October 2026.

Does HighMiles Test server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 14 server fps and a minimum of 8. The world carried up to 125,964 entities, including buildings, deployables and all else. Up to 12,232 MB of memory was used. Players feel low fps and a rising entity count as lag.

What location has been recorded for HighMiles Test server?

No region is given by HighMiles Test server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 66.51.99.4:40123 it is addressed.

Which Rust version is HighMiles Test server running?

Rust network protocol 2635 and build 168909 on Linux is the version HighMiles Test server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for HighMiles Test server?

At this release HighMiles Test server is offline, having last been seen 6 hours ago. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 20:00 UTC: 1 players.

What position does HighMiles Test server hold in the server rankings?

The rank for HighMiles Test server is #9,953 on seven-day player hours, in the top 45% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover HighMiles Test server?

The Rust Census lists that HighMiles Test server fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on HighMiles Test server carry?

These are the tags HighMiles Test server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on HighMiles Test server?

HighMiles Test server runs a procedural map of size 3,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Custom Map.

How is HighMiles Test server configured, and what rules does it keep?

No gather rate is given in the name of HighMiles Test server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join HighMiles Test server?

Enter client.connect 66.51.99.4:40123 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://highs-pve-server.paynow.store/.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.