Statistical profileOnline
Rustmod.cc PVE | Raidable Bases |
NA 66.51.99.45:28025 checked 8m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69% · #1522 in NA
Last wipe
23d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,344 of all ranked servers, the top 69%, and #1522 in NA, on player hours over the last seven days.
- Its current map went up 23d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Rustmod.cc PVE | Raidable Bases |
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Usual gap
3.9 days
between real wipes
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC23d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW27d ago | 0 | – | 3.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Rustmod.cc PVE | Raidable Bases |
What the server publishes and what was recorded
| Address | 66.51.99.45:28025 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 5 Oct 2026, 15:36 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Experience Rust at its peak. At RustMod, we pride ourselves on delivering an uncompromising gameplay experience. Our server runs on industry-leading hardware specifically tuned for high-performance gaming, ensuring you get maximum frames and zero stutter during those critical gunfights. We believe in a "quality over quantity" approach. By pairing our elite hardware with a meticulously balanced plugin suite, we’ve created a environment that respects your time while maintaining the competitive edge the game is known for. Absolute Competitive Integrity We don't tolerate disruptions to your grind. To ensure a completely level playing field, RustMod features a top-of-the-line, industry-best anti-cheat system working around the clock alongside active nonplaying administration. - Cheats/scripts= permban - No rust Game bans - No VAC/game ban <365D - raidable bases website: rustmod.cc
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 62 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 34 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 44 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 83 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 42 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 16 / 200 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Rustmod.cc PVE | Raidable Bases |?
Once a month, and only with the force wipe, does Rustmod.cc PVE | Raidable Bases | wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 23 days 8 hours have passed since this world was made. The tags list a wipe schedule of one month.
How is wipe day run on Rustmod.cc PVE | Raidable Bases |?
Recent wipes drew an average peak of 0 players. On the latest wipe, 7 hours passed before the crowd peaked.
Server record
How reliable is Rustmod.cc PVE | Raidable Bases |, and is it online now?
At the latest check, Rustmod.cc PVE | Raidable Bases | was online. About 29 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does Rustmod.cc PVE | Raidable Bases | perform?
Average server fps over the last 48 hours was 5, with a low of 5. Buildings, deployables and everything else in the world took the entity count to 3,051. Memory use reached 1,345 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for Rustmod.cc PVE | Raidable Bases |?
With its NA tag, Rustmod.cc PVE | Raidable Bases | lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.51.99.45:28025 is its address.
On which Rust version does Rustmod.cc PVE | Raidable Bases | operate?
This release lists Rustmod.cc PVE | Raidable Bases | on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Rustmod.cc PVE | Raidable Bases |?
The present count is 0 players on Rustmod.cc PVE | Raidable Bases |, out of 50 slots. This release gives a seven-day average of 0 players.
What position does Rustmod.cc PVE | Raidable Bases | hold in the server rankings?
On player hours over the last seven days Rustmod.cc PVE | Raidable Bases | stands at #15,344, #1,522 in North America, in the top 69% of ranked servers.
Tags, lists
Where does Rustmod.cc PVE | Raidable Bases | appear among the Rust Census lists and filters?
These Rust Census lists include Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Rustmod.cc PVE | Raidable Bases | carry?
These are the tags Rustmod.cc PVE | Raidable Bases | publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Rustmod.cc PVE | Raidable Bases |?
The procedural map on Rustmod.cc PVE | Raidable Bases | is generated by the game, measures 1,000 and carries seed 55555. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Rustmod.cc PVE | Raidable Bases | configured, and what rules does it keep?
No gather rate is recorded for Rustmod.cc PVE | Raidable Bases | in its name. The group cap stands at 8 players, the default for the game. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Rustmod.cc PVE | Raidable Bases |?
Enter client.connect 66.51.99.45:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://rustmod.cc.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.