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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 75,280 players on 11,830 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Cybertek 2x offline raid limit 3

NA 66.51.99.23:28020 checked 12m ago

2x biweekly wipes moddedcarbon
Release date
Next release
In five minutes (13:55 UTC)
Source
Live server queries
Server address
66.51.99.23:28020
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

1

peak 2

Rank

#4,510

top 20% · #765 in NA

Last wipe

13d ago

biweekly schedule

Next wipe

15m

Thu 29 Oct, 14:18 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #4,510 of all ranked servers, the top 20%, and #765 in NA, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 14:18 UTC, its biweekly schedule tag.

2. Players

Figure 1: Players on Cybertek 2x offline raid limit 3

Players now and over time, UTC

AveragePeak
00.511.5215:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608015:0000:0009:0017:0003:0012:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Thursday 29 October, 14:18 UTC, in 15m. Its biweekly schedule tag · low confidence

Usual gap

13.5 days

between real wipes

Wipe-day peak

3

players, last three wipes

Crowd held

0%

else halves by day 7

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
15mThu 29 Oct, 14:18 UTCOwn schedule
7d 4hThu 5 Nov, 19:00 UTCForce wipe FW
14d 0hThu 12 Nov, 14:18 UTCOwn schedule
28d 0hThu 26 Nov, 14:18 UTCOwn schedule
35d 4hThu 3 Dec, 19:00 UTCForce wipe FW
42d 0hThu 10 Dec, 14:18 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:18 UTC13d ago 3 – running 0
Fri 2 Oct, 01:36 UTC27d ago 3 halved by day 7 13.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Cybertek 2x offline raid limit 3

5000 · seed 7429101

Map of Cybertek 2x offline raid limit 3

Table 3: The world

As the server publishes it

MapProcedural Map
Size5000
Seed7429101
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Cybertek 2x offline raid limit 3

What the server publishes and what was recorded

Address66.51.99.23:28020
RegionNA
Max players50
Group limit8, the default
Wipe schedulebiweekly
Last wipe15 Oct 2026, 14:18 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Cybertek 2x|3offline raid limit|QOL mods|Auto hit X| Modded with vanilla feel with a little extra, Balanced for the working player's with families fun for all.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Atlas - US 2X Medium | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · biweekly · 10 on average6 / 100
[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!NA · groups of 8+ · 2x · biweekly · 2 on average2 / 75
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVPNA · groups of 8+ · 2x · biweekly · 2 on average2 / 100
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 376 on average122 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 156 on average60 / 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 129 on average103 / 105

11. Quick answers

From the figures on this page.

Wipe records

When does Cybertek 2x offline raid limit 3 wipe, and how often?

Too few wipes of Cybertek 2x offline raid limit 3 are recorded to confirm its schedule, so its tag is followed by the prediction. Thursday 29 October at 14:18 UTC is the date of its next wipe. This world was generated 13 days 23 hours ago. Every two weeks, according to the schedule published in its tags, a wipe occurs.

How is wipe day run on Cybertek 2x offline raid limit 3?

The average busiest point of its recent wipes drew 3 players. The peak of the latest wipe's crowd came 6 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 7 in those cases where it did not hold.

Server record

What does the record show for the uptime and current status of Cybertek 2x offline raid limit 3?

At the latest check, Cybertek 2x offline raid limit 3 was online. About 56 minutes ago is when it last restarted, according to the uptime it reports. 112 of 168 hours on across the last 7 full days gives an uptime of 67%. First recorded by Rust Census on 13 September 2026.

What does the performance record of Cybertek 2x offline raid limit 3 show?

The figures for the last 48 hours give an average of 27 server fps and a minimum of 5. The world carried up to 151,266 entities, including buildings, deployables and all else. Up to 4,215 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does Cybertek 2x offline raid limit 3 run from?

Its NA tag is how Cybertek 2x offline raid limit 3 lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 66.51.99.23:28020 it is addressed.

What version of Rust has been recorded on Cybertek 2x offline raid limit 3?

This release lists Cybertek 2x offline raid limit 3 on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Cybertek 2x offline raid limit 3?

At counting time Cybertek 2x offline raid limit 3 recorded 0 players across 50 slots. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 07:00 UTC: 2 players.

What position does Cybertek 2x offline raid limit 3 hold in the server rankings?

This release ranks Cybertek 2x offline raid limit 3 at #4,510 for seven-day player hours, #765 in North America, inside the top 20% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Cybertek 2x offline raid limit 3?

The Rust Census lists that Cybertek 2x offline raid limit 3 fits are: Rust 2x servers, counted, Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

The tags on Cybertek 2x offline raid limit 3: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; NA (North America): North America is the region under which the browser lists it are the tags Cybertek 2x offline raid limit 3 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Cybertek 2x offline raid limit 3?

Cybertek 2x offline raid limit 3 runs a procedural map of size 5,000 with seed 7429101, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Cybertek 2x offline raid limit 3, what rules and settings are in force?

Cybertek 2x offline raid limit 3 carries a 2x gather rate, as stated in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Cybertek 2x offline raid limit 3?

Enter client.connect 66.51.99.23:28020 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players Slots: 50.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly A wipe is run once a fortnight.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.