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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,682 players on 11,625 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

private do not join!!!

NA 66.51.97.67:28050 checked 8m ago

monthly wipes moddedoxide
Release date
Next release
In five minutes (07:55 UTC)
Source
Live server queries
Server address
66.51.97.67:28050
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,338

top 69% · #1510 in NA

Last wipe

27d ago

monthly schedule

Next wipe

7d 11h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,338 of all ranked servers, the top 69%, and #1510 in NA, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on private do not join!!!

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246808:0017:0002:0011:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

Usual gap

4 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 11hThu 5 Nov, 19:00 UTCForce wipe FW
35d 11hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW27d ago 0 – running 0
Sun 27 Sep, 22:42 UTC31d ago 3 halved by day 1 4 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of private do not join!!!

4500 · seed 1

Map of private do not join!!!

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of private do not join!!!

What the server publishes and what was recorded

Address66.51.97.67:28050
RegionNA
Max players50
Group limit24 max
Wipe schedulemonthly
Last wipe1 Oct 2026, 23:41 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average6 / 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average4 / 1000
Testing GroundsNA · groups of 8+ · monthly · 2 on average0 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0 / 50
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on private do not join!!!?

Once a month, and only with the force wipe, does private do not join!!! wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 27 days 8 hours have passed since this world was made. The tags list a wipe schedule of one month.

How is wipe day run on private do not join!!!?

The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 1.

Server details

What does the record show for the uptime and current status of private do not join!!!?

This release records private do not join!!! as online. About 5 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

How well does private do not join!!! perform?

Over the last 48 hours, server fps averaged 5; the lowest reading was 5. The world carried up to 122,127 entities, including buildings, deployables and all else. The peak memory use recorded was 3,252 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does private do not join!!! run from?

With its NA tag, private do not join!!! lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.51.97.67:28050 is its address.

On which Rust version does private do not join!!! operate?

This release lists private do not join!!! on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on private do not join!!!?

At counting time private do not join!!! recorded 0 players across 50 slots. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is private do not join!!! placed?

For seven-day player hours private do not join!!! is ranked #15,338 and #1,510 in North America, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry private do not join!!!?

These Rust Census lists include private do not join!!!: Modded Rust servers, counted and North America: servers listed. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by each tag shown on private do not join!!!?

These are the tags private do not join!!! publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts24 (Group limit): No team may hold more than 24; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): North America is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on private do not join!!!?

The procedural map on private do not join!!! is generated by the game, measures 4,500 and carries seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is private do not join!!! configured, and what rules does it keep?

No gather rate is given in the name of private do not join!!!. The group limit is 24 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join private do not join!!!?

You can open the console in Rust with F1 and enter client.connect 66.51.97.67:28050; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts24,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players 50 slots are available.
ts24Group limit No team may hold more than 24.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Region

NANorth America North America is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.