Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,410 players on 11,865 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

SCAVENGERSHAVEN.NET (TEST SERVER)

NA 66.51.96.65:28010 checked 11m ago

trio weekly wipes moddedoxide
Release date
Next release
In five minutes (19:30 UTC)
Source
Live server queries
Server address
66.51.96.65:28010
First recorded
13 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 1

Rank

#12,366

top 55% · #1367 in NA

Last wipe

5d ago

weekly schedule

Next wipe

1d 14h

Sat 31 Oct, 10:01 UTC

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,366 of all ranked servers, the top 55%, and #1367 in NA, on player hours over the last seven days.
  • Its current map went up 5d ago; the next wipe is expected Saturday 31 October, 10:01 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on SCAVENGERSHAVEN.NET (TEST SERVER)

Players now and over time, UTC

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

0246820:0005:0014:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 55% of all ranked servers, top 73% in NA, and #472 of the trio servers (top 75%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Saturday 31 October, 10:01 UTC, in 1d 14h. Its weekly schedule tag · low confidence

Usual gap

7.7 days

between real wipes

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 14hSat 31 Oct, 10:01 UTCOwn schedule
6d 23hThu 5 Nov, 19:00 UTCForce wipe FW
8d 14hSat 7 Nov, 10:01 UTCOwn schedule
15d 14hSat 14 Nov, 10:01 UTCOwn schedule
22d 14hSat 21 Nov, 10:01 UTCOwn schedule
29d 14hSat 28 Nov, 10:01 UTCOwn schedule
34d 23hThu 3 Dec, 19:00 UTCForce wipe FW
36d 14hSat 5 Dec, 10:01 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:01 UTC5d ago 1 – running 0
Fri 16 Oct, 17:53 UTC13d ago 0 – 7.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of SCAVENGERSHAVEN.NET (TEST SERVER)

3500 · seed 1337

Map of SCAVENGERSHAVEN.NET (TEST SERVER)

Table 3: The world

As the server publishes it

MapSCAV.GG
Size3500
Seed1337

8. Server characteristics

Table 4: Characteristics of SCAVENGERSHAVEN.NET (TEST SERVER)

What the server publishes and what was recorded

Address66.51.96.65:28010
RegionNA
Max players50
Group limittrio
Wipe scheduleweekly
Last wipe24 Oct 2026, 10:01 UTC
Hostname–
First seen13 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

All data on this test server will be wiped without notice. This is the ScavengersHaven Test server. Feel free to check out our production servers, all information can be found here in our discord group https://discord.gg/AjJQudCd9v or https://www.scavengershaven.net

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusticated.com - US Premium Trio | Thursday WipesNA · trio · weekly · 135 on average502 / 500
Rusticated.com - US Trio | Monday WipesNA · trio · weekly · 100 on average40 / 150
RustForNoobs.com | Solo Duo Trio | Weekly | USNA · trio · weekly · 13 on average0 / 150
Reddit.com/r/PlayRust - US TrioNA · trio · weekly · 12 on average24 / 200
RustForNoobs.com | Mondays | Solo Duo Trio | USNA · trio · weekly · 6 on average5 / 150
WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPEDNA · trio · weekly · 2 on average2 / 100

11. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on SCAVENGERSHAVEN.NET (TEST SERVER)?

Too few wipes of SCAVENGERSHAVEN.NET (TEST SERVER) are recorded to confirm its schedule, so its tag is followed by the prediction. Saturday 31 October at 10:01 UTC is the date of its next wipe. This world was generated 5 days 9 hours ago. The tags list a wipe schedule of one week.

On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 7 hours after it began.

About the server

Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how well has it held up?

This release records SCAVENGERSHAVEN.NET (TEST SERVER) as online. By its own reported uptime, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 October 2026.

How well does SCAVENGERSHAVEN.NET (TEST SERVER) perform?

Over the last 48 hours, server fps averaged 5; the lowest reading was 5. Buildings, deployables and everything else in the world took the entity count to 111,248. The peak memory use recorded was 3,443 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does SCAVENGERSHAVEN.NET (TEST SERVER) run from?

In North America SCAVENGERSHAVEN.NET (TEST SERVER) lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 66.51.96.65:28010 is its address.

What version of Rust has been recorded on SCAVENGERSHAVEN.NET (TEST SERVER)?

Rust network protocol 2635 and build 168909 on Linux is the version SCAVENGERSHAVEN.NET (TEST SERVER) runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for SCAVENGERSHAVEN.NET (TEST SERVER)?

SCAVENGERSHAVEN.NET (TEST SERVER) stands at 0 players from 50 slots in this release. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is SCAVENGERSHAVEN.NET (TEST SERVER) placed?

This release ranks SCAVENGERSHAVEN.NET (TEST SERVER) at #12,366 for seven-day player hours, #1,367 in North America, inside the top 55% of ranked servers. This release places it #472 among trio servers.

Lists and tags

Which Rust Census filters and lists cover SCAVENGERSHAVEN.NET (TEST SERVER)?

These Rust Census lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, counted, Trio servers, group limit three and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

The tags on SCAVENGERSHAVEN.NET (TEST SERVER): what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts3 (Group limit): The limit is 3 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; NA (North America): The server browser files this server under North America are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on SCAVENGERSHAVEN.NET (TEST SERVER)?

Size 3,500 and seed 1337: that is the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER), generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: SCAV.GG.

How is SCAVENGERSHAVEN.NET (TEST SERVER) configured, and what rules does it keep?

No gather rate is recorded for SCAVENGERSHAVEN.NET (TEST SERVER) in its name. 3 players is the cap for a group (trio). It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join SCAVENGERSHAVEN.NET (TEST SERVER)?

Enter client.connect 66.51.96.65:28010 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://www.scavengershaven.net/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp50Max players The server holds 50 slots.
ts3Group limit The limit is 3 players per team.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly Wipes are run every week.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.