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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 61,678 players on 11,718 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Server_210_DevBlog

66.234.150.186:28015 checked 6d ago

modded
Release date
Next release
In five minutes (19:00 UTC)
Source
Live server queries
Server address
66.234.150.186:28015
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 1

Rank

#13,661

top 61%

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,661 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on Server_210_DevBlog

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Server_210_DevBlog

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Server_210_DevBlog

What the server publishes and what was recorded

Address66.234.150.186:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe22 Oct 2026, 14:50 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average0 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average12 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average45 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average211 / 215

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Server_210_DevBlog: what is it?

The rhythm of Server_210_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 9 hours ago.

Server details

What does the record show for the uptime and current status of Server_210_DevBlog?

The latest count records Server_210_DevBlog as offline, last seen 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. It was first seen by Rust Census on 22 October 2026.

Which location does Server_210_DevBlog run from?

A region is not published by Server_210_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.234.150.186:28015 it is addressed.

On which Rust version does Server_210_DevBlog operate?

This release lists Server_210_DevBlog on Rust network protocol 2201, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Server_210_DevBlog carry?

At this release Server_210_DevBlog is offline, having last been seen 6 days 5 hours ago. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is Server_210_DevBlog placed?

The rank for Server_210_DevBlog is #13,661 on seven-day player hours, in the top 61% of ranked servers.

Lists and tags

Where does Server_210_DevBlog appear among the Rust Census lists and filters?

These Rust Census lists include Server_210_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.

The tags on Server_210_DevBlog: what do they indicate?

Read by the game's server browser, Server_210_DevBlog publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): This server is listed as modded, with plugins or settings that change the game; hd910d3d2 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for Server_210_DevBlog?

Server_210_DevBlog runs a procedural map, which the game generates.

On Server_210_DevBlog, what rules and settings are in force?

No gather rate is given in the name of Server_210_DevBlog. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The server does not run VAC, Valve's anti-cheat.

How to join

What is the way to join Server_210_DevBlog?

Enter client.connect 66.234.150.186:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
v2201Protocol Your game must run protocol 2201 to join.

Mods and access

oxideOxide Plugins are handled by Oxide (uMod) on this server.
moddedModded This server is listed as modded, with plugins or settings that change the game.

Other

hd910d3d2Custom tag The tag is custom: it was set by the owner or by a plugin.
stokCustom tag The tag is custom: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.