Statistical profileOffline
Server_210_DevBlog
66.234.150.186:28015 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,661
top 61%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,661 of all ranked servers, the top 61%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on Server_210_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Server_210_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_210_DevBlog
What the server publishes and what was recorded
| Address | 66.234.150.186:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 14:50 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 0 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 47 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 12 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 45 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 211 / 215 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Server_210_DevBlog: what is it?
The rhythm of Server_210_DevBlog's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 9 hours ago.
Server details
What does the record show for the uptime and current status of Server_210_DevBlog?
The latest count records Server_210_DevBlog as offline, last seen 6 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up 3 of them, or 2%. It was first seen by Rust Census on 22 October 2026.
Which location does Server_210_DevBlog run from?
A region is not published by Server_210_DevBlog. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.234.150.186:28015 it is addressed.
On which Rust version does Server_210_DevBlog operate?
This release lists Server_210_DevBlog on Rust network protocol 2201, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Server_210_DevBlog carry?
At this release Server_210_DevBlog is offline, having last been seen 6 days 5 hours ago. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Server_210_DevBlog placed?
The rank for Server_210_DevBlog is #13,661 on seven-day player hours, in the top 61% of ranked servers.
Lists and tags
Where does Server_210_DevBlog appear among the Rust Census lists and filters?
These Rust Census lists include Server_210_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
The tags on Server_210_DevBlog: what do they indicate?
Read by the game's server browser, Server_210_DevBlog publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2201 (Protocol): Your game must run protocol 2201 to join; oxide (Oxide): Plugins are handled by Oxide (uMod) on this server; modded (Modded): This server is listed as modded, with plugins or settings that change the game; hd910d3d2 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Server_210_DevBlog?
Server_210_DevBlog runs a procedural map, which the game generates.
On Server_210_DevBlog, what rules and settings are in force?
No gather rate is given in the name of Server_210_DevBlog. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The server does not run VAC, Valve's anti-cheat.
How to join
What is the way to join Server_210_DevBlog?
Enter client.connect 66.234.150.186:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
v2201 | Protocol Your game must run protocol 2201 to join. |
Mods and access
oxide | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
modded | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
hd910d3d2 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.