Statistical profileOnline
[US] Immortal Trial's | PVE | No Stability | & more!
NA 66.23.226.238:25574 checked 10m ago
Connect to this server
1. Main points
Players now
2/ 100
2% full
7-day average
2
peak 10
Rank
#2,007
top 9% · #311 in NA
Last wipe
7d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 2 players on it, 2% of its 100 slots.
- Over the last seven days it averaged 2 players, with a peak of 10.
- It ranks #2,007 of all ranked servers, the top 9%, and #311 in NA, on player hours over the last seven days.
- Its current map went up 7d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [US] Immortal Trial's | PVE | No Stability | & more!
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Wipe-day peak
5
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 19h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 19h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC7d ago | 5 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of [US] Immortal Trial's | PVE | No Stability | & more!
What the server publishes and what was recorded
| Address | 66.23.226.238:25574 |
|---|---|
| Region | NA |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 22 Oct 2026, 19:59 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
New player friendly, Custom-made buildable prefabs to live in and a lot of great plugins for a more fulfilling gameplay. stability is off for better base building! We are a server for players that can't play every day or hate a 2-week wipe. --- RP, Skills, and 4 page (192 slots!) Backpack do NOT wipe!!! --- We have NPCs at monuments, Quest's, Summon any Vehicle for Free, Custom monuments & Base locations, 60 second crate hack time, Half upkeep, And much more. CLICK JOIN ALREADY!
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 50 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 41 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 110 / 125 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 37 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 39 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 15 / 200 |
11. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for [US] Immortal Trial's | PVE | No Stability | & more!: what is it?
The force wipe is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 7 days 3 hours have passed since this world was made. The tags list a wipe schedule of one month.
On [US] Immortal Trial's | PVE | No Stability | & more!, what happens on wipe day?
The average busiest point of its recent wipes drew 5 players. 45 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of [US] Immortal Trial's | PVE | No Stability | & more!?
This release records [US] Immortal Trial's | PVE | No Stability | & more! as online. About 11 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 20 October 2026.
How well does [US] Immortal Trial's | PVE | No Stability | & more! perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 118,341. Memory use reached 4,606 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for [US] Immortal Trial's | PVE | No Stability | & more!?
Its NA tag is how [US] Immortal Trial's | PVE | No Stability | & more! lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.23.226.238:25574 it is addressed.
Which Rust version is [US] Immortal Trial's | PVE | No Stability | & more! running?
The version in use on [US] Immortal Trial's | PVE | No Stability | & more! is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for [US] Immortal Trial's | PVE | No Stability | & more!?
[US] Immortal Trial's | PVE | No Stability | & more! stands at 2 players from 100 slots in this release. Averaged over seven days: 2 players, with a peak of 10. An average of 9 players was recorded at 00:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is [US] Immortal Trial's | PVE | No Stability | & more! placed?
On player hours over the last seven days [US] Immortal Trial's | PVE | No Stability | & more! stands at #2,007, #311 in North America, in the top 9% of ranked servers.
Tag details
On Rust Census, which lists and filters carry [US] Immortal Trial's | PVE | No Stability | & more!?
These Rust Census lists include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
The tags on [US] Immortal Trial's | PVE | No Stability | & more!: what do they indicate?
Read by the game's server browser, [US] Immortal Trial's | PVE | No Stability | & more! publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on [US] Immortal Trial's | PVE | No Stability | & more!?
Size 4,250 and seed 1: that is the procedural map on [US] Immortal Trial's | PVE | No Stability | & more!, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for [US] Immortal Trial's | PVE | No Stability | & more!?
No gather rate is given in the name of [US] Immortal Trial's | PVE | No Stability | & more!. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to [US] Immortal Trial's | PVE | No Stability | & more!?
You can open the console in Rust with F1 and enter client.connect 66.23.226.238:25574; or press Launch Rust and join on this page, and you are connected through Steam.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America In the server browser it appears under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
