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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 66,506 players on 11,742 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Immortal Trial's | PVE | No Stability | & more!

NA 66.23.226.238:25574 checked 10m ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (23:40 UTC)
Source
Live server queries
Server address
66.23.226.238:25574
First recorded
20 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

2/ 100

2% full

7-day average

2

peak 10

Rank

#2,007

top 9% · #311 in NA

Last wipe

7d ago

monthly schedule

Next wipe

6d 19h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 2 players on it, 2% of its 100 slots.
  • Over the last seven days it averaged 2 players, with a peak of 10.
  • It ranks #2,007 of all ranked servers, the top 9%, and #311 in NA, on player hours over the last seven days.
  • Its current map went up 7d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on [US] Immortal Trial's | PVE | No Stability | & more!

Players now and over time, UTC

AveragePeak
02.557.51000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608000:0009:0019:0004:0013:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

Wipe-day peak

5

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 19hThu 5 Nov, 19:00 UTCForce wipe FW
34d 19hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC7d ago 5 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] Immortal Trial's | PVE | No Stability | & more!

4250 · seed 1

Map of [US] Immortal Trial's | PVE | No Stability | & more!

Table 3: The world

As the server publishes it

MapProcedural Map
Size4250
Seed1
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [US] Immortal Trial's | PVE | No Stability | & more!

What the server publishes and what was recorded

Address66.23.226.238:25574
RegionNA
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe22 Oct 2026, 19:59 UTC
Hostname–
First seen20 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

New player friendly, Custom-made buildable prefabs to live in and a lot of great plugins for a more fulfilling gameplay. stability is off for better base building! We are a server for players that can't play every day or hate a 2-week wipe. --- RP, Skills, and 4 page (192 slots!) Backpack do NOT wipe!!! --- We have NPCs at monuments, Quest's, Summon any Vehicle for Free, Custom monuments & Base locations, 60 second crate hack time, Half upkeep, And much more. CLICK JOIN ALREADY!

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average50 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average41 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average110 / 125
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average37 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average39 / 150
US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average15 / 200

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [US] Immortal Trial's | PVE | No Stability | & more!: what is it?

The force wipe is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 7 days 3 hours have passed since this world was made. The tags list a wipe schedule of one month.

On [US] Immortal Trial's | PVE | No Stability | & more!, what happens on wipe day?

The average busiest point of its recent wipes drew 5 players. 45 hours after the latest wipe, the crowd peaked.

Server record

What does the record show for the uptime and current status of [US] Immortal Trial's | PVE | No Stability | & more!?

This release records [US] Immortal Trial's | PVE | No Stability | & more! as online. About 11 hours ago is when it last restarted, according to the uptime it reports. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 20 October 2026.

How well does [US] Immortal Trial's | PVE | No Stability | & more! perform?

The figures for the last 48 hours give an average of 60 server fps and a minimum of 57. Buildings, deployables and everything else in the world took the entity count to 118,341. Memory use reached 4,606 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for [US] Immortal Trial's | PVE | No Stability | & more!?

Its NA tag is how [US] Immortal Trial's | PVE | No Stability | & more! lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 66.23.226.238:25574 it is addressed.

Which Rust version is [US] Immortal Trial's | PVE | No Stability | & more! running?

The version in use on [US] Immortal Trial's | PVE | No Stability | & more! is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for [US] Immortal Trial's | PVE | No Stability | & more!?

[US] Immortal Trial's | PVE | No Stability | & more! stands at 2 players from 100 slots in this release. Averaged over seven days: 2 players, with a peak of 10. An average of 9 players was recorded at 00:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is [US] Immortal Trial's | PVE | No Stability | & more! placed?

On player hours over the last seven days [US] Immortal Trial's | PVE | No Stability | & more! stands at #2,007, #311 in North America, in the top 9% of ranked servers.

Tag details

On Rust Census, which lists and filters carry [US] Immortal Trial's | PVE | No Stability | & more!?

These Rust Census lists include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The tags on [US] Immortal Trial's | PVE | No Stability | & more!: what do they indicate?

Read by the game's server browser, [US] Immortal Trial's | PVE | No Stability | & more! publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on [US] Immortal Trial's | PVE | No Stability | & more!?

Size 4,250 and seed 1: that is the procedural map on [US] Immortal Trial's | PVE | No Stability | & more!, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for [US] Immortal Trial's | PVE | No Stability | & more!?

No gather rate is given in the name of [US] Immortal Trial's | PVE | No Stability | & more!. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

How to join

How can you connect to [US] Immortal Trial's | PVE | No Stability | & more!?

You can open the console in Rust with F1 and enter client.connect 66.23.226.238:25574; or press Launch Rust and join on this page, and you are connected through Steam.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players 100 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.