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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 46,970 players on 11,673 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rustic Ruins [Temp] Test Serve

66.165.249.10:28215 checked 1d ago

modded
Release date
Next release
In five minutes (08:30 UTC)
Source
Live server queries
Server address
66.165.249.10:28215
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,269

top 69%

Last wipe

769d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,269 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 769d ago.

2. Players

Figure 1: Players on Rustic Ruins [Temp] Test Serve

Players now and over time, UTC

AveragePeak
0123403:0004:0005:0006:0007:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304003:0004:0005:0006:0007:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rustic Ruins [Temp] Test Serve

4000 · seed 235214983

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size4000
Seed235214983
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Rustic Ruins [Temp] Test Serve

What the server publishes and what was recorded

Address66.165.249.10:28215
Region–
Max players100
Group limitnot published
Wipe schedule–
Last wipe20 Sep 2024, 19:35 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average16 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average35 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average5 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average23 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average120 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does Rustic Ruins [Temp] Test Serve wipe, and how often?

The rhythm of Rustic Ruins [Temp] Test Serve's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 769 days 7 hours.

About the server

How reliable is Rustic Ruins [Temp] Test Serve, and is it online now?

The latest count records Rustic Ruins [Temp] Test Serve as offline, last seen 42 hours ago. The uptime it reports puts the last restart at about 13 days 19 hours ago. A total of 129 of 168 hours were up over 7 full days, which is 77% of the time. First recorded by Rust Census on 13 September 2026.

Does Rustic Ruins [Temp] Test Serve hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 28 server fps and a minimum of 27. Buildings, deployables and everything else in the world took the entity count to 206,035. Memory use reached 10,832 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Rustic Ruins [Temp] Test Serve?

No region is published by Rustic Ruins [Temp] Test Serve. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 66.165.249.10:28215 it is addressed.

Which Rust version is Rustic Ruins [Temp] Test Serve running?

Rust network protocol 2515 and build 90920 on Windows is the version Rustic Ruins [Temp] Test Serve runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Rustic Ruins [Temp] Test Serve?

The last count for Rustic Ruins [Temp] Test Serve was 42 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.

What position does Rustic Ruins [Temp] Test Serve hold in the server rankings?

The rank for Rustic Ruins [Temp] Test Serve is #15,269 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Rustic Ruins [Temp] Test Serve?

Included in these Rust Census lists is Rustic Ruins [Temp] Test Serve: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded.

The tags on Rustic Ruins [Temp] Test Serve: what do they indicate?

gmvanilla (Game mode): Survival play in the vanilla format; mp100 (Max players): 100 slots are available; v2515 (Protocol): Protocol 2515 is required; a different version cannot join; cs90920 (Build): Game build: 90920; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): This server is listed as modded, with plugins or settings that change the game; hc1579f8a (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Rustic Ruins [Temp] Test Serve publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Rustic Ruins [Temp] Test Serve?

Rustic Ruins [Temp] Test Serve runs a procedural map of size 4,000 with seed 235214983, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is Rustic Ruins [Temp] Test Serve configured, and what rules does it keep?

No gather rate is recorded for Rustic Ruins [Temp] Test Serve in its name. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join Rustic Ruins [Temp] Test Serve?

Enter client.connect 66.165.249.10:28215 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. https://rustic-ruins.tebex.io is the website listed for it.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,v2515,hc1579f8a,stok,gmvanilla,cs90920,oxide,modded

Game

gmvanillaGame mode Survival play in the vanilla format.
mp100Max players 100 slots are available.
v2515Protocol Protocol 2515 is required; a different version cannot join.
cs90920Build Game build: 90920.
ptrakNetworking The network layer is RakNet, the game's standard.

Mods and access

oxideOxide The plugin framework in use is Oxide (uMod).
moddedModded This server is listed as modded, with plugins or settings that change the game.

Other

hc1579f8aCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.
stokCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.