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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,052 players on 11,806 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local PVE Staging

65.18.215.85:28025 checked 27d ago

moddedoxide
Release date
Next release
In five minutes (16:37 UTC)
Source
Live server queries
Server address
65.18.215.85:28025
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#16,330

top 69%

Last wipe

28d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #16,330 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 28d ago.

2. Players

Figure 1: Players on Local PVE Staging

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Local PVE Staging

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local PVE Staging

What the server publishes and what was recorded

Address65.18.215.85:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe30 Sep 2026, 13:15 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average74 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average259 / 700

10. Quick answers

From the figures on this page.

Wipe records

When does Local PVE Staging wipe, and how often?

Too few wipes of Local PVE Staging are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 28 days 23 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of Local PVE Staging?

The latest count records Local PVE Staging as offline, last seen 27 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 30 September 2026.

Which location does Local PVE Staging run from?

A region is not published by Local PVE Staging. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 65.18.215.85:28025 it is addressed.

On which Rust version does Local PVE Staging operate?

Rust network protocol 2634 and build 166461 on Windows is the version Local PVE Staging runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Local PVE Staging?

The last count for Local PVE Staging was 27 days 20 hours ago; it is offline at present.

How does Local PVE Staging compare with other servers in the rankings?

For seven-day player hours, Local PVE Staging is ranked #16,330, placing it in the top 69% of all ranked servers.

Tag details

Where does Local PVE Staging appear among the Rust Census lists and filters?

Included in these Rust Census lists is Local PVE Staging: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Local PVE Staging?

These are the tags Local PVE Staging publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166461 (Build): Build 166461 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Local PVE Staging?

Local PVE Staging runs a procedural map, which the game generates.

On Local PVE Staging, what rules and settings are in force?

No gather rate is given in the name of Local PVE Staging. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join Local PVE Staging?

Enter client.connect 65.18.215.85:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs166461,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166461Build Build 166461 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.