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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 56,753 players on 11,714 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

4Netplayers Rust Server

65.109.20.244:40100 checked 8m ago

moddedoxide
Release date
Next release
In five minutes (10:30 UTC)
Source
Live server queries
Server address
65.109.20.244:40100
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 16

0% full

7-day average

0

peak 2

Rank

#9,689

top 44%

Last wipe

23d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 16 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,689 of all ranked servers, the top 44%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on 4Netplayers Rust Server

Players now and over time, UTC

AveragePeak
00.511.5218:0002:0009:0017:0001:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304018:0002:0009:0017:0001:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

8.2 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 4Netplayers Rust Server

3950 · seed 796949041

Map of 4Netplayers Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3950
Seed796949041
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of 4Netplayers Rust Server

What the server publishes and what was recorded

Address65.109.20.244:40100
Region–
Max players16
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 03:29 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does 4Netplayers Rust Server wipe, and how often?

4Netplayers Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 23 days 7 hours ago.

On 4Netplayers Rust Server, what happens on wipe day?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.

About the server

Is 4Netplayers Rust Server up, and how well has it held up?

4Netplayers Rust Server is online at the time of this release. By its own reported uptime, it restarted about 28 hours ago. 29 of 168 hours on across the last 7 full days gives an uptime of 17%. First recorded by Rust Census on 19 September 2026.

Does 4Netplayers Rust Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 92,422 entities, including buildings, deployables and all else. The peak memory use recorded was 2,763 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is 4Netplayers Rust Server based?

No region is published by 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 65.109.20.244:40100 is its address.

What version of Rust has been recorded on 4Netplayers Rust Server?

Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for 4Netplayers Rust Server?

The present count is 0 players on 4Netplayers Rust Server, out of 16 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.

How does 4Netplayers Rust Server compare with other servers in the rankings?

The rank for 4Netplayers Rust Server is #9,689 on seven-day player hours, in the top 44% of ranked servers.

Tags, lists

Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?

These Rust Census lists include 4Netplayers Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on 4Netplayers Rust Server?

Read by the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on 4Netplayers Rust Server?

The procedural map on 4Netplayers Rust Server is generated by the game, measures 3,950 and carries seed 796949041. Because one size and seed give one map, RustMaps can display it from this page.

On 4Netplayers Rust Server, what rules and settings are in force?

No gather rate is recorded for 4Netplayers Rust Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to 4Netplayers Rust Server?

You can open the console in Rust with F1 and enter client.connect 65.109.20.244:40100; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp16Max players 16 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.