Statistical profileOnline
4Netplayers Rust Server
65.109.20.244:40100 checked 8m ago
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1. Main points
Players now
0/ 16
0% full
7-day average
0
peak 2
Rank
#9,689
top 44%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 16 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,689 of all ranked servers, the top 44%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on 4Netplayers Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.2 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 03:29 UTC23d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:50 UTC30d ago | 2 | halved by day 3 | 7.6 days | 0 |
| Sat 19 Sep, 18:29 UTC39d ago | 1 | halved by day 1 | 8.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of 4Netplayers Rust Server
3950 · seed 796949041
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3950 |
| Seed | 796949041 |
8. Server characteristics
Table 3: Characteristics of 4Netplayers Rust Server
What the server publishes and what was recorded
| Address | 65.109.20.244:40100 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 03:29 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does 4Netplayers Rust Server wipe, and how often?
4Netplayers Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 23 days 7 hours ago.
On 4Netplayers Rust Server, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.
About the server
Is 4Netplayers Rust Server up, and how well has it held up?
4Netplayers Rust Server is online at the time of this release. By its own reported uptime, it restarted about 28 hours ago. 29 of 168 hours on across the last 7 full days gives an uptime of 17%. First recorded by Rust Census on 19 September 2026.
Does 4Netplayers Rust Server hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 92,422 entities, including buildings, deployables and all else. The peak memory use recorded was 2,763 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is 4Netplayers Rust Server based?
No region is published by 4Netplayers Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 65.109.20.244:40100 is its address.
What version of Rust has been recorded on 4Netplayers Rust Server?
Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for 4Netplayers Rust Server?
The present count is 0 players on 4Netplayers Rust Server, out of 16 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 19:00 UTC: 2 players.
How does 4Netplayers Rust Server compare with other servers in the rankings?
The rank for 4Netplayers Rust Server is #9,689 on seven-day player hours, in the top 44% of ranked servers.
Tags, lists
Where does 4Netplayers Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include 4Netplayers Rust Server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on 4Netplayers Rust Server?
Read by the game's server browser, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is generated by the game, measures 3,950 and carries seed 796949041. Because one size and seed give one map, RustMaps can display it from this page.
On 4Netplayers Rust Server, what rules and settings are in force?
No gather rate is recorded for 4Netplayers Rust Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to 4Netplayers Rust Server?
You can open the console in Rust with F1 and enter client.connect 65.109.20.244:40100; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp16 | Max players 16 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.