Statistical profileOnline
RedlineQc
64.74.161.162:28015 checked 8m ago
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1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#10,315
top 46%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,315 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on RedlineQc
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.5 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC10d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC25d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC39d ago | 1 | – | 1.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RedlineQc
What the server publishes and what was recorded
| Address | 64.74.161.162:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 15:10 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 158 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 110 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 47 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does RedlineQc wipe, and how often?
RedlineQc wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 9 days 18 hours ago.
On RedlineQc, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 5.
Server details
What does the record show for the uptime and current status of RedlineQc?
RedlineQc is online at the time of this release. By its own reported uptime, it restarted about 5 days 10 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of RedlineQc show?
Over the last 48 hours, server fps averaged 90; the lowest reading was 61. Buildings, deployables and everything else in the world took the entity count to 70,517. Memory use reached 3,933 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for RedlineQc?
A region is not published by RedlineQc. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.74.161.162:28015 it is addressed.
What version of Rust has been recorded on RedlineQc?
Rust network protocol 2635 and build 168909 on Windows is the version RedlineQc runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for RedlineQc?
At counting time RedlineQc recorded 0 players across 30 slots. This release records a seven-day average of 0 players and a peak of 1.
What position does RedlineQc hold in the server rankings?
For seven-day player hours, RedlineQc is ranked #10,315, placing it in the top 46% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry RedlineQc?
Included in these Rust Census lists is RedlineQc: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on RedlineQc: what do they indicate?
These are the tags RedlineQc publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on RedlineQc?
Size 3,500 and seed 1337: that is the procedural map on RedlineQc, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
On RedlineQc, what rules and settings are in force?
The name of RedlineQc carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to RedlineQc?
You can open the console in Rust with F1 and enter client.connect 64.74.161.162:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://discord.com/invite/2HCunPdHSE is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp30 | Max players 30 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
