Statistical profileOffline
A Dev Shockbyte Server
64.58.124.176:21253 checked 20d ago
Connect to this server
1. Main points
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 16 slots.
- It ranks #15,919 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on A Dev Shockbyte Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC21d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC28d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC29d ago | 1 | – | 0.9 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Dev Shockbyte Server
What the server publishes and what was recorded
| Address | 64.58.124.176:21253 |
|---|---|
| Region | – |
| Max players | 16 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 09:51 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 187 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 152 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 152 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 52 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for A Dev Shockbyte Server: what is it?
A Dev Shockbyte Server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 21 days 10 hours have passed since this world was made.
What should you expect on wipe day at A Dev Shockbyte Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.
Server details
How reliable is A Dev Shockbyte Server, and is it online now?
Last seen 20 days 6 hours ago, A Dev Shockbyte Server is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 23 September 2026.
Which location does A Dev Shockbyte Server run from?
No region is published by A Dev Shockbyte Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 64.58.124.176:21253 it is addressed.
What version of Rust has been recorded on A Dev Shockbyte Server?
The version in use on A Dev Shockbyte Server is Rust network protocol 2634 and build 166652 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for A Dev Shockbyte Server?
A Dev Shockbyte Server is offline at present; its last recording was 20 days 6 hours ago.
In the rankings of Rust servers, where is A Dev Shockbyte Server placed?
The rank for A Dev Shockbyte Server is #15,919 on seven-day player hours, in the top 72% of ranked servers.
Lists and tags
Where does A Dev Shockbyte Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Dev Shockbyte Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on A Dev Shockbyte Server carry?
These are the tags A Dev Shockbyte Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp16 (Max players): Slots: 16; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for A Dev Shockbyte Server?
The procedural map on A Dev Shockbyte Server is generated by the game, measures 4,500 and carries seed 50000. Because one size and seed give one map, RustMaps can display it from this page.
How is A Dev Shockbyte Server configured, and what rules does it keep?
No gather rate is given in the name of A Dev Shockbyte Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is disabled.
Connecting
How can you connect to A Dev Shockbyte Server?
Enter client.connect 64.58.124.176:21253 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp16 | Max players Slots: 16. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.