Statistical profileOnline
Rust Server
64.44.100.84:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,419 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
12.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:57 UTC16d ago | 1 | – | running | 0 |
| Sat 19 Sep, 23:29 UTC38d ago | 1 | halved by day 1 | 21.6 days | 0 |
| Wed 16 Sep, 13:17 UTC41d ago | 2 | held half | 3.4 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust Server
What the server publishes and what was recorded
| Address | 64.44.100.84:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 15:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 85 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 85 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 34 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rust Server: what is it?
Rust Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 16 days 15 hours ago.
What should you expect on wipe day at Rust Server?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of Rust Server?
This release records Rust Server as online. About 8 days 23 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does Rust Server perform?
Average server fps over the last 48 hours was 171, with a low of 120. The world carried up to 67,708 entities, including buildings, deployables and all else. Up to 4,252 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Rust Server run from?
No region is published by Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.44.100.84:28015 it is addressed.
On which Rust version does Rust Server operate?
The version in use on Rust Server is Rust network protocol 2634 and build 167398 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Rust Server?
The present count is 0 players on Rust Server, out of 50 slots. This release gives a seven-day average of 0 players.
What position does Rust Server hold in the server rankings?
For seven-day player hours, Rust Server is ranked #15,419, placing it in the top 69% of all ranked servers.
Tag details
Where does Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Rust Server carry?
These are the tags Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Rust Server?
Rust Server runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The map carries the name: Custom Map.
On Rust Server, what rules and settings are in force?
No gather rate is recorded for Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Rust Server?
Enter client.connect 64.44.100.84:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. https://chicagoservers.co is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build Game build: 167398. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.