Statistical profileOnline
Lost In Rust Test Server
64.40.8.191:29015 checked 10m ago
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1. Main points
Players now
0/ ?
7-day average
0
peak 1
Rank
#13,796
top 62%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #13,796 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Lost In Rust Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.7 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC8d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC9d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC14d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC16d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC23d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC25d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC26d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC28d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC30d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC31d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC37d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Lost In Rust Test Server
What the server publishes and what was recorded
| Address | 64.40.8.191:29015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 00:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 38 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Lost In Rust Test Server?
No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 29 hours have passed since this world was made.
How is wipe day run on Lost In Rust Test Server?
Recent wipes drew an average peak of 1 players. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.
Server details
What does the record show for the uptime and current status of Lost In Rust Test Server?
Lost In Rust Test Server is online at the time of this release. By its own reported uptime, it restarted about 5 hours ago. 84 of 168 hours on across the last 7 full days gives an uptime of 50%. The first sighting of it by Rust Census was on 13 September 2026.
Does Lost In Rust Test Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 107,789 entities, including buildings, deployables and all else. Memory use reached 3,563 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Lost In Rust Test Server run from?
No region is published by Lost In Rust Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.
On which Rust version does Lost In Rust Test Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version Lost In Rust Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Lost In Rust Test Server carry?
The figures for this release show 0 players on Lost In Rust Test Server at present. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is Lost In Rust Test Server placed?
The rank for Lost In Rust Test Server is #13,796 on seven-day player hours, in the top 62% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Lost In Rust Test Server?
Included in these Rust Census lists is Lost In Rust Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on Lost In Rust Test Server: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; oxidation (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Lost In Rust Test Server?
Lost In Rust Test Server runs a procedural map of size 4,700 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.
How is Lost In Rust Test Server configured, and what rules does it keep?
No gather rate is recorded for Lost In Rust Test Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Lost In Rust Test Server?
You can open the console in Rust with F1 and enter client.connect 64.40.8.191:29015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players Slots: 0. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
oxidation | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.