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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 30,176 players on 11,635 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Lost In Rust Test Server

64.40.8.191:29015 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (05:15 UTC)
Source
Live server queries
Server address
64.40.8.191:29015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 1

Rank

#13,796

top 62%

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #13,796 of all ranked servers, the top 62%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Lost In Rust Test Server

Players now and over time, UTC

AveragePeakWipe
00.250.50.75100:0005:0010:0016:0022:0003:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
01020304000:0005:0010:0016:0022:0003:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.7 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC26d ago 2 – 0.9 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Lost In Rust Test Server

4700 · seed 1337

Map of Lost In Rust Test Server

Table 2: The world

As the server publishes it

MapCustom Map
Size4700
Seed1337

8. Server characteristics

Table 3: Characteristics of Lost In Rust Test Server

What the server publishes and what was recorded

Address64.40.8.191:29015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 00:17 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 152 on average41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average15 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Lost In Rust Test Server?

No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 29 hours have passed since this world was made.

How is wipe day run on Lost In Rust Test Server?

Recent wipes drew an average peak of 1 players. On the latest wipe, 21 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

Server details

What does the record show for the uptime and current status of Lost In Rust Test Server?

Lost In Rust Test Server is online at the time of this release. By its own reported uptime, it restarted about 5 hours ago. 84 of 168 hours on across the last 7 full days gives an uptime of 50%. The first sighting of it by Rust Census was on 13 September 2026.

Does Lost In Rust Test Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 30, with a low of 30. The world carried up to 107,789 entities, including buildings, deployables and all else. Memory use reached 3,563 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does Lost In Rust Test Server run from?

No region is published by Lost In Rust Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.

On which Rust version does Lost In Rust Test Server operate?

Rust network protocol 2635 and build 168909 on Linux is the version Lost In Rust Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Lost In Rust Test Server carry?

The figures for this release show 0 players on Lost In Rust Test Server at present. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.

In the rankings of Rust servers, where is Lost In Rust Test Server placed?

The rank for Lost In Rust Test Server is #13,796 on seven-day player hours, in the top 62% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Lost In Rust Test Server?

Included in these Rust Census lists is Lost In Rust Test Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on Lost In Rust Test Server: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; oxidation (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Lost In Rust Test Server?

Lost In Rust Test Server runs a procedural map of size 4,700 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

How is Lost In Rust Test Server configured, and what rules does it keep?

No gather rate is recorded for Lost In Rust Test Server in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to Lost In Rust Test Server?

You can open the console in Rust with F1 and enter client.connect 64.40.8.191:29015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrustGame mode Survival play, in the standard Rust format.
mp0Max players Slots: 0.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Other

oxidationCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.