Statistical profileOnline
Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
64.40.8.117:28054 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#12,668
top 57%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,668 of all ranked servers, the top 57%, on player hours over the last seven days.
- Its current map went up 3h ago.
2. Players
Figure 1: Players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.2 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:01 UTC3h ago | – | – | running | 0 |
| Sun 27 Sep, 19:07 UTC31d ago | 1 | – | – | 0 |
| Sat 26 Sep, 20:07 UTC32d ago | 1 | – | 1 days | 0 |
| Thu 24 Sep, 14:55 UTC34d ago | 1 | halved by day 1 | 2.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
What the server publishes and what was recorded
| Address | 64.40.8.117:28054 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 10:01 UTC |
| Hostname | usdev.rfgam.ing |
| First seen | 13 Sep 2026 |
9. Operator
Hostnamerfgam.ing
Table 4: Other servers of this operator
The busiest servers publishing a rfgam.ing hostname
| Server | Status | Players |
|---|---|---|
| [EU]Royal Family Gaming|3X|PVE/PVP Zones|Monthly| | Online | 7 / 50 |
| [EU]Royal Family Gaming|Vanilla|Main|Biweekly| | Online | 4 / 50 |
| [US]Royal Family Gaming|3X|PVE/PVP Zones|Monthly| | Online | 1 / 50 |
| Starlight After Dark | Halloween 2X | | Online | 1 / 50 |
| [EU]Royal Family Gaming|5X|NoBP|Weekly|Fridays| | Online | 0 / 50 |
| Royal Family Gaming - Creative | Sandbox | Build | NoClip | | Online | 0 / 100 |
| [US]Royal Family Gaming|Vanilla|Main|Biweekly| | Online | 0 / 50 |
| [EU]Royal Family Gaming|2X|Solo/Duo/Trio/Quad|Monthly| | Online | 0 / 50 |
12 servers publish a rfgam.ing hostname; the busiest are listed.
10. About this server
In its own words: the description the server publishes, unedited.
This is Royal Family Gaming Event & Dev Server. Check our other servers over at RoyalFamilyGaming.com
11. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 190 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281 / 700 |
12. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: what is it?
Wipes on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 3 hours.
On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
About the server
How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it online now?
At the latest check, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| was online. By its own reported uptime, it restarted about 2 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
What does the performance record of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| show?
Over the last 48 hours, server fps averaged 60; the lowest reading was 60. Buildings, deployables and everything else in the world took the entity count to 107,000. The peak memory use recorded was 3,005 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run from?
No region is given by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Census does not look up where the machine stands; it shows where a server says it is. At 64.40.8.117:28054 it is addressed.
What version of Rust has been recorded on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Rust network protocol 2636 and build 169627 on Linux is the version Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carry?
At counting time Royal Family Gaming | Event/Dev|F1 Spawn|Staging| recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 02:00 UTC, with an average of 0 players.
How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| compare with other servers in the rankings?
The rank for Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is #12,668 on seven-day player hours, in the top 57% of ranked servers.
Tag details
Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear among the Rust Census lists and filters?
The Rust Census lists that Royal Family Gaming | Event/Dev|F1 Spawn|Staging| fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
By whom is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?
A rfgam.ing hostname is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and by 11 other servers we track, so the same operator most likely runs them.
What is meant by each tag shown on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
These are the tags Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts12 (Group limit): Team size is capped at 12; v2636 (Protocol): To connect, your game version must match protocol 2636; cs169627 (Build): The server runs game build 169627; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Size 3,800 and seed 285119: that is the procedural map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The map carries the name: Royal Family Gaming FPS+.
How is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| configured, and what rules does it keep?
The name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging| carries no gather rate. 12 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?
Enter client.connect 64.40.8.117:28054 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
13. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts12 | Group limit Team size is capped at 12. |
v2636 | Protocol To connect, your game version must match protocol 2636. |
cs169627 | Build The server runs game build 169627. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.