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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 40,469 players on 11,646 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

TJA4-TEST

64.31.32.5:28015 checked 9m ago

moddedoxide
Release date
Next release
In five minutes (02:35 UTC)
Source
Live server queries
Server address
64.31.32.5:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1000

0% full

7-day average

0

peak –

Rank

#15,411

top 69%

Last wipe

57d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 1,000 slots.
  • It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 57d ago.

2. Players

Figure 1: Players on TJA4-TEST

Players now and over time, UTC

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0021:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of TJA4-TEST

2000 · seed 1337

Map of TJA4-TEST

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of TJA4-TEST

What the server publishes and what was recorded

Address64.31.32.5:28015
Region–
Max players1000
Group limit8, the default
Wipe schedule–
Last wipe31 Aug 2026, 14:03 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 161 on average36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average21 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average3 / 1000

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on TJA4-TEST?

Too few wipes of TJA4-TEST are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 57 days 12 hours have passed since this world was made.

Server details

Is TJA4-TEST up, and how well has it held up?

This release records TJA4-TEST as online. The uptime it reports puts the last restart at about 7 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.

Does TJA4-TEST hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 220 server fps and a minimum of 167. Buildings, deployables and everything else in the world took the entity count to 14,833. The peak memory use recorded was 4,846 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does TJA4-TEST run from?

A region is not published by TJA4-TEST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 64.31.32.5:28015 it is addressed.

On which Rust version does TJA4-TEST operate?

This release lists TJA4-TEST on Rust network protocol 2632 and build 161125, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on TJA4-TEST?

TJA4-TEST stands at 0 players from 1,000 slots in this release. Averaged across seven days, the count is 0 players.

What position does TJA4-TEST hold in the server rankings?

For seven-day player hours, TJA4-TEST is ranked #15,411, placing it in the top 69% of all ranked servers.

Lists and tags

Which Rust Census filters and lists cover TJA4-TEST?

Included in these Rust Census lists is TJA4-TEST: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on TJA4-TEST carry?

Read by the game's server browser, TJA4-TEST publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1000 (Max players): The server holds 1,000 slots; ts8 (Group limit): This is the game default: 8 to a team; v2632 (Protocol): Protocol 2632 is required; a different version cannot join; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for TJA4-TEST?

Size 2,000 and seed 1337: that is the procedural map on TJA4-TEST, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is TJA4-TEST configured, and what rules does it keep?

The name of TJA4-TEST carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join TJA4-TEST?

Enter client.connect 64.31.32.5:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1000Max players The server holds 1,000 slots.
ts8Group limit This is the game default: 8 to a team.
v2632Protocol Protocol 2632 is required; a different version cannot join.
cs161125Build The server runs game build 161125.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.