Statistical profileOffline
Die Jedi Scum
64.31.32.2:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 1000
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
79d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 1,000 slots.
- It ranks #15,409 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 79d ago.
2. Players
Figure 1: Players on Die Jedi Scum
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Die Jedi Scum
3750 · seed 571006982
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3750 |
| Seed | 571006982 |
8. Server characteristics
Table 3: Characteristics of Die Jedi Scum
What the server publishes and what was recorded
| Address | 64.31.32.2:28015 |
|---|---|
| Region | – |
| Max players | 1000 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Aug 2026, 01:52 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 47 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Die Jedi Scum?
Too few wipes of Die Jedi Scum are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 79 days 21 hours have passed since this world was made.
About the server
How reliable is Die Jedi Scum, and is it online now?
Die Jedi Scum is offline at the time of this release; it was last seen 38 hours ago. By its own reported uptime, it restarted about 22 hours ago. 154 of 168 hours on across the last 7 full days gives an uptime of 92%. First recorded by Rust Census on 13 September 2026.
How well does Die Jedi Scum perform?
Average server fps over the last 48 hours was 60, with a low of 56. Buildings, deployables and everything else in the world took the entity count to 82,621. The peak memory use recorded was 2,102 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is Die Jedi Scum based?
No region is published by Die Jedi Scum. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 64.31.32.2:28015 it is addressed.
On which Rust version does Die Jedi Scum operate?
This release lists Die Jedi Scum on Rust network protocol 2632 and build 161125, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does Die Jedi Scum carry?
The last count for Die Jedi Scum was 38 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is Die Jedi Scum placed?
For seven-day player hours, Die Jedi Scum is ranked #15,409, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Die Jedi Scum?
These Rust Census lists include Die Jedi Scum: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Die Jedi Scum: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Die Jedi Scum publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for Die Jedi Scum?
Size 3,750 and seed 571006982: that is the procedural map on Die Jedi Scum, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Die Jedi Scum configured, and what rules does it keep?
No gather rate is given in the name of Die Jedi Scum. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.
Join details
How can you connect to Die Jedi Scum?
You can open the console in Rust with F1 and enter client.connect 64.31.32.2:28015; or press Launch Rust and join on this page, and you are connected through Steam. This release lists its website as https://qonix.co.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1000,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1000 | Max players 1,000 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2632 | Protocol Your game must run protocol 2632 to join. |
cs161125 | Build The server runs game build 161125. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.