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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 49,472 players on 11,703 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

EU 62.122.215.125:28035 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (02:10 UTC)
Source
Live server queries
Server address
62.122.215.125:28035
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 300

0% full

7-day average

0

peak 4

Rank

#6,371

top 29% · #1919 in EU

Last wipe

19d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 300 slots.
  • Over the last seven days it averaged 0 players, with a peak of 4.
  • It ranks #6,371 of all ranked servers, the top 29%, and #1919 in EU, on player hours over the last seven days.
  • Its current map went up 19d ago.

2. Players

Figure 1: Players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Players now and over time, UTC

AveragePeak
00.511.5203:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0022:0006:0015:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

5.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

4500 · seed 1337

Map of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Table 2: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 3: Characteristics of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

What the server publishes and what was recorded

Address62.122.215.125:28035
RegionEU
Max players300
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 18:43 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

cybershoke.net — Rust training server Modes: • Counter-Strike — 5v5 matches • 1v1 Duels — vs players or bots • DM — fights on CS-style maps • AIM TRAINING — targets, cover, recoil patterns • CREATIVE — build world, build together with friends • FPS TEST — performance benchmark Discord: discord.gg/cybershoke

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average51 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average0 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average0 / 100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average3 / 150
ShockRust | Build ОбновлениеEU · no group limit · 8 on average3 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4 / 50

11. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

No next wipe can be predicted for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 19 days 7 hours have passed since this world was made.

How is wipe day run on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Server details

How reliable is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, and is it online now?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is online at the time of this release. The uptime it reports puts the last restart at about 21 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.

What does the performance record of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike show?

Over the last 48 hours, server fps averaged 222; the lowest reading was 61. The world carried up to 23,891 entities, including buildings, deployables and all else. Up to 3,253 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike based?

Its EU tag is how CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 62.122.215.125:28035 it is addressed.

Which Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike running?

Rust network protocol 2635 and build 168909 on Windows is the version CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The present count is 0 players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, out of 300 slots. This release records a seven-day average of 0 players and a peak of 4. Over the past 48 hours the highest average fell at 20:00 UTC: 1 players.

What position does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold in the server rankings?

For seven-day player hours CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is ranked #6,371 and #1,919 in Europe, placing it in the top 29% of all ranked servers.

Tag details

Which Rust Census filters and lists cover CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

These Rust Census lists include CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust creative servers: live figures. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Read by the game's server browser, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp300 (Max players): 300 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Size 4,500 and seed 1337: that is the procedural map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.

How is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike configured, and what rules does it keep?

No gather rate is given in the name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server does not run VAC, Valve's anti-cheat.

How to join

What is the way to join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Enter client.connect 62.122.215.125:28035 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://cybershoke.net/rust.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp300Max players 300 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Region

EUEurope In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.