Statistical profileOffline
Lost Island
60.108.97.65:28015 checked 1d ago
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1. Main points
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#4,620
top 21%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #4,620 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Lost Island
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.5 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 16:13 UTC11d ago | 1 | – | running | 1 |
| Sat 3 Oct, 04:53 UTC25d ago | 1 | halved by day 5 | 14.5 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Lost Island
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Lost Island
What the server publishes and what was recorded
| Address | 60.108.97.65:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 16:13 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Lost Island wipe, and how often?
With too few wipes of Lost Island on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 11 days 2 hours ago.
How is wipe day run on Lost Island?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 9 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of Lost Island?
Lost Island is offline at the time of this release; it was last seen 24 hours ago. 72 of 168 hours on across the last 7 full days gives an uptime of 43%. It was first seen by Rust Census on 2 October 2026.
What location has been recorded for Lost Island?
No region is given by Lost Island. Rust Census does not look up where the machine stands; it shows where a server says it is. At 60.108.97.65:28015 it is addressed.
On which Rust version does Lost Island operate?
The version in use on Lost Island is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Lost Island carry?
At this release Lost Island is offline, having last been seen 24 hours ago. Averaged over seven days: 1 players, with a peak of 1. An average of 1 players was recorded at 12:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Lost Island placed?
The rank for Lost Island is #4,620 on seven-day player hours, in the top 21% of ranked servers.
Lists and tags
Where does Lost Island appear among the Rust Census lists and filters?
The Rust Census lists that Lost Island fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Lost Island carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Lost Island publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Lost Island?
A procedural map runs on Lost Island, generated by the game.
On Lost Island, what rules and settings are in force?
No gather rate is recorded for Lost Island in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join Lost Island?
Enter client.connect 60.108.97.65:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.