Statistical profileOffline
My Dev Test Server
54.37.85.181:28015 checked 8d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#14,650
top 67%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #14,650 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on My Dev Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of My Dev Test Server
4300 · seed 1227404764
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4300 |
| Seed | 1227404764 |
8. Server characteristics
Table 3: Characteristics of My Dev Test Server
What the server publishes and what was recorded
| Address | 54.37.85.181:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 12 max |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 10:28 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does My Dev Test Server wipe, and how often?
With too few wipes of My Dev Test Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 8 days 18 hours.
About the server
What does the record show for the uptime and current status of My Dev Test Server?
The latest count records My Dev Test Server as offline, last seen 8 days 17 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 20 October 2026.
What location has been recorded for My Dev Test Server?
A region is not published by My Dev Test Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 54.37.85.181:28015 is its address.
What version of Rust has been recorded on My Dev Test Server?
The version in use on My Dev Test Server is Rust network protocol 2634 and build 167781 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does My Dev Test Server carry?
The last count for My Dev Test Server was 8 days 17 hours ago; it is offline at present.
How does My Dev Test Server compare with other servers in the rankings?
The rank for My Dev Test Server is #14,650 on seven-day player hours, in the top 67% of ranked servers.
Tag details
Which Rust Census filters and lists cover My Dev Test Server?
These Rust Census lists include My Dev Test Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on My Dev Test Server: what do they indicate?
These are the tags My Dev Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): 100 slots are available; ts12 (Group limit): No team may hold more than 12; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for My Dev Test Server?
My Dev Test Server runs a procedural map of size 4,300 with seed 1227404764, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On My Dev Test Server, what rules and settings are in force?
No gather rate is recorded for My Dev Test Server in its name. The group limit is 12 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join My Dev Test Server?
Enter client.connect 54.37.85.181:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts12 | Group limit No team may hold more than 12. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.