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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,841 players on 11,709 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

NON-PRODUCTION Pocket Mines Feasibility

51.91.74.194:25570 checked 8m ago

moddedcarbon
Release date
Next release
In five minutes (10:15 UTC)
Source
Live server queries
Server address
51.91.74.194:25570
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,338

top 69%

Last wipe

18d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 2 slots.
  • It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on NON-PRODUCTION Pocket Mines Feasibility

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040011:0020:0005:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

20.9 days

between real wipes

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of NON-PRODUCTION Pocket Mines Feasibility

2000 · seed 20260808

Map of NON-PRODUCTION Pocket Mines Feasibility

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed20260808
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of NON-PRODUCTION Pocket Mines Feasibility

What the server publishes and what was recorded

Address51.91.74.194:25570
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 13:59 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average144 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16 / 1000

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for NON-PRODUCTION Pocket Mines Feasibility: what is it?

Too few wipes of NON-PRODUCTION Pocket Mines Feasibility are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 18 days 20 hours ago.

What should you expect on wipe day at NON-PRODUCTION Pocket Mines Feasibility?

Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

Is NON-PRODUCTION Pocket Mines Feasibility up, and how well has it held up?

At the latest check, NON-PRODUCTION Pocket Mines Feasibility was online. By its own reported uptime, it restarted about 18 days 18 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

How well does NON-PRODUCTION Pocket Mines Feasibility perform?

Over the last 48 hours, server fps averaged 235; the lowest reading was 225. Buildings, deployables and everything else in the world took the entity count to 14,119. Memory use reached 3,074 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for NON-PRODUCTION Pocket Mines Feasibility?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 51.91.74.194:25570 is its address.

Which Rust version is NON-PRODUCTION Pocket Mines Feasibility running?

The version in use on NON-PRODUCTION Pocket Mines Feasibility is Rust network protocol 2634 and build 167398 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility stands at 0 players from 2 slots in this release. Averaged across seven days, the count is 0 players.

How does NON-PRODUCTION Pocket Mines Feasibility compare with other servers in the rankings?

For seven-day player hours, NON-PRODUCTION Pocket Mines Feasibility is ranked #15,338, placing it in the top 69% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry NON-PRODUCTION Pocket Mines Feasibility?

Included in these Rust Census lists is NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on NON-PRODUCTION Pocket Mines Feasibility carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): Carbon, a plugin framework, is installed are the tags NON-PRODUCTION Pocket Mines Feasibility publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for NON-PRODUCTION Pocket Mines Feasibility?

Size 2,000 and seed 20260808: that is the procedural map on NON-PRODUCTION Pocket Mines Feasibility, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is NON-PRODUCTION Pocket Mines Feasibility configured, and what rules does it keep?

No gather rate is given in the name of NON-PRODUCTION Pocket Mines Feasibility. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players 2 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^zModded Plugins or settings alter the game on this modded server.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.